Arma 3
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Active Threat Interception System
   
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Data Type: Mod
Mod Type: Tracked
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11.789 KB
okt. 9., 22:12
okt. 17., 21:12
4 változásjegyzék ( megnézés )

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Active Threat Interception System

Leírás
Active Threat Interception System (ATIS)

The Active Threat Interception System (ATIS) is a lightweight defensive script that provides advanced, automated protection for vehicles. It detects and intercepts incoming rockets, missiles, and HEAT projectiles in real time — offering a reliable, configurable, and performance-friendly defense layer for armored units.




Features

— Lightweight and optimized script with minimal performance impact
— Fully configurable through CBA Addon Options
— Easily add or remove vehicles via Addon Options
— Adjustable detection range, intercept range, and reload time
Configurable charge system: Set how many countermeasures a vehicle can fire before reloading
Custom reload system: Define reload duration and total reloads (or make it infinite)
Failure chance setting: Add a configurable probability for APS to fail an intercept
Ignored ammo list: Exclude specific ammunition types (e.g., large missiles or artillery)
Optional debug mode: Toggle in-game system messages for testing or balancing
Realistic speed gating: Intercepts projectiles traveling up to 1,000 m/s

All current and future vehicle modifications are developed by Ares Vehicle Technologies. Join our community to discuss projects, share ideas, and stay up to date: Connect with us on Discord![discord.gg]
9 megjegyzés
Barais  [készítő] okt. 27., 14:16 
@HappyRooster007 Thanks for your feedback. I’ll look at implementing those changes
HappyRooster007 okt. 27., 9:17 
@Barrais

The mod isn't bad and also works for vehicles from other mods. But I have to set and enter everything manually. However, it also has advantages because I can set it according to my own preferences or according to realistic APS parameters.
The disadvantage is that one setting applies to everything. There should be a module for this, like Drongo's APS mod has. So that I can set each vehicle separately.

This mod works similarly to Drongo's APS. The vehicle must have its engine running, otherwise APS is not functional.
Btw, I found a bug. AI doesn't respond to attacks at all. This needs to be fixed. Missile is intercepted and destroyed but AI do nothing.
HappyRooster007 okt. 18., 13:17 
I've been using Drongos's mode for years. I'll try this one too, and I'm curious.
CTPEJLOK okt. 16., 4:28 
IDK, but drongos APS doesnt work in MP for example
Barais  [készítő] okt. 15., 13:56 
@CTPEJLOKWhy wouldnt it be
CTPEJLOK okt. 15., 13:29 
Is it compatible with MP?
Komodo okt. 10., 16:32 
ahh no worries, ty
Barais  [készítő] okt. 10., 5:46 
@Komodo Right now, it’s extremely lightweight and works with vanilla tanks. Though, there’s a CBA option to add other vehicles to the protection list. I’m working on enhancing the script currently
Komodo okt. 10., 5:38 
does nullify incoming RPGs/AT weapons, also is it compatible with modded tanks like CUP/RHS/Aegis/Vanilla etc?

Does it allow automatic popping of smoke if tanks don't have a built in APS like the older T-72 tanks?

ty