Arma 3
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Ultimate Horror Experience (UHE)
   
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Data Type: Mod
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2.142 MB
9 Oct @ 7:37am
16 Oct @ 3:29pm
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Ultimate Horror Experience (UHE)

Description
Ultimate Horror Experience is a comprehensive horror framework for Arma 3 that adds immersive atmospheric effects through Zeus modules.
Create terrifying experiences with sounds, anxiety systems, voices, and visual hallucinations, fully synchronized in multiplayer and optimized for performance.

New UPDATE released on 17/10/2025, 00:30 CEST (HOTFIX 1.1.1). Check Release Notes.

Originally posted by author:
❤️ Thanks everyone for the support! I see many of you are enjoying the mod. If you like it, please leave a 👍 positive rating, it really helps it grow!



DESCRIPTION
UHE is designed for mission makers, Zeus operators, and modders who want to add psychological horror and cinematic tension to their missions.
It includes a complete scripting API, modular Zeus support, and realistic post-processing effects.

FEATURES
  • 5 Zeus Modules
     • Horror Sound (Unit) – target specific players
     • Horror Sound (Area) – affect all players within a radius
     • Anxiety Effect – induce panic, blur, and screen distortion
     • Teleport Blink – teleport players after a realistic eye blink
     • [CORE] Blink Setup Global – controls the blinking system
  • 15 Horror Sounds (screams, whispers, footsteps, ambient)
  • Jump Scare System
  • Anxiety & Panic System
  • Full scripting API for mission makers
  • Compatible with ACE, RHS, CUP, TFAR, ACRE2
  • Works in SP, MP, and Dedicated servers
  • No CBA dependency (optional support available)



ZEUS MODULES OVERVIEW
[CORE] Blink Setup Global
Main core module enabling the realistic eye-blinking system.
Randomizes blink frequency and duration for all players.

Horror Sound (Unit)
Plays a horror sound only for the selected player. Perfect for individual jumpscares.

Horror Sound (Area)
Affects all players within the defined radius. Ideal for ambient tension or global horror events.

Anxiety Effect
Applies visual and audio stress effects such as vignette, blur, chromatic aberration, camera shake, and heartbeat sound.

Teleport Blink (Unit)
Forces a blink, teleports the player, triggers a horror sound, and restores them after a short duration.
[!] IMPORTANT: To setup the teleport position you need to give an object the variable UHE_Tp_Blink

SCRIPTING API
Apply Anxiety
[player, 50, 30, false] call UHE_fnc_applyAnxiety;

Play Random Horror Sound
private _sound = [this, 1, 5, false, true] call UHE_fnc_playHorrorSound;

Example: Complete Horror Sequence
[player] spawn { params ["_p"]; [_p, 50, 30, false] call UHE_fnc_applyAnxiety; sleep 20; [_p, 50, 30, false] call UHE_fnc_applyAnxiety; private _sound = [_p, 1, 5, false, true] call UHE_fnc_playHorrorSound; };

HOW TO USE (ZEUS)
  1. Open Zeus (default key: Y)
  2. Go to "Modules" → "Ultimate Horror Experience"
  3. Select and place a module
  4. Watch fear unfold



PERFORMANCE
  • Minimal performance impact
  • Sounds only transmitted to affected players
  • Automatic cleanup of temporary objects
  • No background loops or heavy scripts

COMPATIBILITY
  • Arma 3 version 2.00 or higher
  • Works in SP, MP, and Dedicated servers
  • Compatible with ACE, RHS, CUP, TFAR, ACRE2
  • No known mod conflicts

TROUBLESHOOTING
Q: Modules do not appear in Zeus
A: Ensure the [CORE] Blink Setup Global module is placed in the Mission Editor.

Q: Sounds do not play
A: Verify the target is a player and not an AI.

Q: Using the Teleport Blink module, the player does not teleport
A: To setup the teleport position you need to give an object the variable UHE_Tp_Blink

PLANNED FEATURES
  • Visual hallucinations (ghost entities)
  • Sanity system
  • New sound types
  • Sound randomization and dynamic layering
  • Custom curator UI

CREDITS
Authors:
  • MissingDrift - Mod Director, Developer, SFX Artist
  • Dottorago - Developer, VFX Artist
Engine: Bohemia Interactive – Arma 3
Support: Use the Mod's Forum
License: Arma Public License No Derivatives (APL-ND)

SUPPORT
For bug reports or feature suggestions, please include:
  • Arma 3 version
  • Mod version
  • Reproduction steps
  • RPT log (if applicable)



"Create fear. Manipulate minds. Control the atmosphere."
Ultimate Horror Experience - Turn Arma 3 into a nightmare.

You may share this content as-is only. Modifications, derivative works are not allowed. All rights remain with the original author.

Woroking on the
Popular Discussions View All (2)
2
14 Oct @ 8:24pm
PINNED: SUGGESTIONS
MissingDrift
2
15 Oct @ 3:48am
PINNED: BUG REPORTS
MissingDrift
11 Comments
MissingDrift  [author] 15 hours ago 
@Chinee Nooder The hotfix has been released (version 1.1.1)
Chinee Nooder 20 hours ago 
Is there a compatibility hotfix coming for Antistasi? Loving the mod, but the on-screen notification comes to everybody in the server rather than just the zeus, which kind of ruins the horror
MissingDrift  [author] 15 Oct @ 3:55am 
@Soldiering Read the Scripting API documentation on the mod’s Workshop page (this page), or watch the presentation video, where we show an example of using the API via triggers.
Soldiering 14 Oct @ 6:56pm 
Hey, I was wondering how I could make these spawn on triggers for jumpscares. Could you please help?
Smokkerino 14 Oct @ 10:43am 
L'accento italiano nel video da un like assicurato.
Dude this is absolute Cinema. Thank you Italian dude!
MissingDrift  [author] 12 Oct @ 6:52am 
@Bubble After testing both mods, there don’t seem to be any errors or signs of a conflict between them. Could you please explain better what issue you’re experiencing?
Bubble 12 Oct @ 5:18am 
Seems to break Drongo's spooks and Anomalies
MissingDrift  [author] 12 Oct @ 2:25am 
@CallsignChris We're already working on it.
CallsignChris 12 Oct @ 2:17am 
It would be great to see an example video to see the mod in action