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[WOTC] Arashi SFX Fix
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633.175 KB
8 Oct @ 5:51pm
9 Oct @ 12:01pm
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[WOTC] Arashi SFX Fix

In 1 collection by Max
[X2 WOTC] Maxcellaneous Mods
12 items
Description
Ever notice how the Assassin's Shotgun sounds way louder than every other weapon when fired? Well, while updating my Reduced Alien Weapon FX mod, i found the problem.

In the Projectile Archetype for the Arashi, an element that handles one of the pellet spreads is also set to play the fire sound. The Projectile Count on this element is set to 5. If you set a multi-projectile element to play a sound, it multiplies that sound by the # of projectiles, and in this case it meant the sound was being played at 5x the volume it should've been whenever triggered.

The solution was simple - set the fire sound to play with the Muzzle Flash's element instead of the pellet spread, as that doesn't have a projectile count. To implement this, i use both Weapon Skin Replacer and Template Master.

WSR overrides the Assassin's Arashi with this mod's altered projectiles. Should be pretty conflict-free i think, as most mods don't bother touching Alien weaponry. For the XCOM version, this won't work - it would conflict with stuff like XSkin.

Instead, i use Template Master to add the altered XCOM Arashi as a ghost template re-skin that can be used with XSkin, or even WSR / TM themselves if you like doing custom config stuff. For XSkinners, toggle the Owned filter off and apply it over whichever weapon you want.

It does include WSR code to just override the default XCOM Arashi like the Assassin's version though, if you don't care about XSkin. Access the XComWeaponSkinReplacer.ini file in the Config folder and un-comment the XCOM Arashi's projectile replacement code.



GHOST TEMPLATE NAME: ChosenShotgun_XCOM_SFX_Fix, in-game name Arashi (Fixed SFX)



If using Reduced Alien Weapon FX you don't need this, that fix comes included (and it would clash with that mod's Arashi changes anyway).

However, if you wanna use Reduced FX while also using this mod's fixed version for your soldiers, just download this and delete the Assassin's lines from the XComWeaponSkinReplacer.ini file.
7 Comments
RatboyW 9 Oct @ 9:22pm 
Excellent thumbnail btw
OnyxLock 9 Oct @ 2:34pm 
Thank you for the mod, and thank you again for the thumbnail :approved:
Dragon32 9 Oct @ 1:52pm 
@Max
Thanks very much. Now I just need Steam to catch up with itself.
Max  [author] 9 Oct @ 12:01pm 
but you won't need to do that, as i updated the mod to include that code by default, all you'd need to do is un-comment it.
Max  [author] 9 Oct @ 11:29am 
if you want it to just outright replace XCOM's arashi, it'd be best to add this line to the WSR config:

+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ChosenShotgun_XCOM, DONOR_GAME_ARCHETYPE="WP_ChosenShotgun_SFX_Fix.WP_ChosenShotgun_XCOM_SFXF")
Dragon32 9 Oct @ 11:16am 
Hey Max, Steam's still refusing to download this so I can't look myself.

I'm trying to work out, as I don't use XSkin, whether I would need to do anything to fix the XCOM version of the shotgun via Template Master. The way I'm reading things I think I would, but I'm not sure if it'll "just work" a la Todd Howard, and I don't know Template Master syntax.
2Scribble 8 Oct @ 8:48pm 
Totally stopped noticing this the minute I went fucking DEAF the first time it was used xD

Upvoted and subbed - thank you!