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Type: Mod
File Size
Posted
Updated
539.825 KB
7 Oct @ 10:32am
14 Oct @ 12:57pm
19 Change Notes ( view )

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AI Raids

Description
Expansion AI Raids Mod
A mod for DayZ Expansion that enables automatic AI raids on player bases.



Features
- Automatic AI Raids: Bots spawn randomly near territory flags and attack player bases.
- Configurable Settings: Extensive configuration options for timing, AI behavior, and difficulty.
- Smart Timing: Staggered raid times between different bases.
- ExpansionAI Integration: Uses the ExpansionAI system for realistic bot behavior.
- BaseBuilding Integration: Detects and targets bases using the Expansion BaseBuilding system.

NOTE: THEY DON'T ACTUALLY RAID YOU! Since it's not possible with the current version of Expansion AI, they only will shoot at you.



Installation
1. Copy the
ExpansionAIRaids
folder into your DayZ server mods directory.
2. Add
@ExpansionAIRaids
to your server startup parameters.
3. Start the server — the configuration file will be generated automatically.



Configuration
Settings are automatically created under:
$profile:ExpansionMod\Settings\ExpansionAIRaidsSettings.json


Key Settings:
- Enabled: Enables/disables the raid system
- RaidChance: Probability of a raid (0.0 - 1.0)
- RaidIntervalMin/Max: Time interval between raid checks (in seconds)
- MinAICount/MaxAICount: Number of bots per raid
- AccuracyMin/Max: AI accuracy
- MinSpawnDistance/MaxSpawnDistance: Spawn distance to base
- RaidFactions: Factions available for raids



How It Works
1. The system periodically checks all territory flags.
2. Each base has its own timer with staggered intervals.
3. On each check, the configured raid chance is evaluated.
4. If a raid starts, AI bots spawn near the base.
5. Bots patrol the area and attack any nearby players.
6. Raids end automatically when all bots are eliminated.



Dependencies
- DayZ Expansion Core
- DayZ Expansion AI
- DayZ Expansion BaseBuilding



Author
Xavis-Studios / KOMA - 2025



Repack / Redistribution
Repacking, redistributing, or uploading this mod as a standalone release is NOT ALLOWED. Unauthorized uploads or repacks will result in a DMCA takedown and further legal action.
26 Comments
ApexAgents 4 hours ago 
Koma whats up with the discord link? I have been standing at a base for 3 hours and no Raid. I used the settings you have listed below. Also I have Expansion Bundle installed.
noodles44490 10 hours ago 
Hello, is this superb mod compatible with the PVE SYSTEM mod?
Terry Lava 15 Oct @ 9:25am 
at least they man up and fight you instead of waiting til you log off
KaKa 15 Oct @ 6:39am 
Thank you for enlightened now i understand why it is need.
KOMA  [author] 15 Oct @ 5:35am 
@KaKa You can use every Basebuilding Mod, but you need the BaseBuilding Expansion mod for the territory system. You can disable vanilla and/or expansion base building crafting.
KaKa 14 Oct @ 5:52pm 
hi do you plan soon to add any base building supported or it is required to have this? DayZ Expansion BaseBuilding or we can use others like bbp or rags or vanilla base building?
KOMA  [author] 14 Oct @ 1:05pm 
So, it's working fine on my server with this config:

{
"m_Version": 1,
"Enabled": 1,
"RaidChance": 1.0,
"RaidIntervalMin": 1800,
"RaidIntervalMax": 3600,
"RaidIntervalOffset": 300,
"MinAICount": 6,
"MaxAICount": 12,
"AccuracyMin": 0.30000001192092898,
"AccuracyMax": 0.800000011920929,
"ThreatDistanceLimit": 300.0,
"NoiseInvestigationDistanceLimit": 350.0,
"DamageMultiplier": 1.0,
"DamageReceivedMultiplier": 1.0,
"MinSpawnDistance": 100.0,
"MaxSpawnDistance": 200.0,
"DespawnDistance": 400.0,
"RaidFactions": [
"Mercenaries"
],
"DefaultLoadout": "HumanLoadout",
"RaidBehavior": "ROAMING",
"MovementSpeed": "JOG",
"ThreatSpeed": "SPRINT",
"RaidDurationMin": 900,
"RaidDurationMax": 1800,
"EnableLogging": 0,
"EnableDebugMarkers": 0
}
KOMA  [author] 14 Oct @ 1:03pm 
And did you adjusted the raid chance?
KOMA  [author] 14 Oct @ 1:02pm 
@bedrocmobb The following conditions must be met:
You have created an Expansion Territory, both you and the person triggering the raid must be members of that territory, and the offset has been taken into account?
bedrocmobb 14 Oct @ 10:30am 
"m_IsLoaded": 0, does this need to be 1 or leave it as it is