S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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TradersBuyBrokenGear
   
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1.496 KB
7 Oct @ 2:47am
7 Oct @ 8:01am
2 Change Notes ( view )

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TradersBuyBrokenGear

Description
- Created TradePrototypes_patch_MoreRealisticPlayerValuesHardcore.cfg - This controls every trader in the game and patched to be able to sell weapons/armour at 10% durability Anything under 10% wont be sellable. - Slightly increased the cost of items while slightly increased the price u get for things - Accepts Max -%10 Durability Weapons <-- This means if its under %10 it wont sell - Accepts Max -%10 Durability Armours <-- This means if its under %10 it wont sell

This is Hard Coded into my realistic mod! you do not need this if you run my other mod!
Do not install this with my other mod!
This mod is intended to use for people not using my other mod!

This mod uses the following and has been bpatched:
TradePrototypes.cfg

Just keep in mind that this mod can still conflict with other mods using the same cfg files
if they have not bpatched there mod.

Why they conflict: Different patch types bpatch (vs. full struct) aren’t meant to stack safely — one merges, the other redefines. The {bpatch} relies on the base definition being the original game file, not another mod’s rewritten version. The engine merges fields by key names, not by context — so if the other mod renamed, reordered, or deleted a struct, your patch targets something that no longer exists. That’s why: ----------------------------- Two {bpatch} mods can usually coexist. (dont conflict) Two full (non-bpatch) mods will overwrite whichever loads last. But a {bpatch} + non-bpatch combo = fragile and unpredictable results.