Stronghold Crusader: Definitive Edition

Stronghold Crusader: Definitive Edition

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The Lord in the Castle - Castle Design Test
   
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Difficulty: n/a
Balanced: Balanced
File Size
Posted
3.785 MB
7 Oct @ 2:24am
1 Change Note ( view )

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The Lord in the Castle - Castle Design Test

Description
I created this Map to test the defenses and Production effetiveness of my castle design. Player is supposed to spawn in the middle and test the castle against AI opponents
2 Comments
Max_Regime 8 hours ago 
other possibility/scenario:
-remove 3 bots and make it 1 vs 4 :) this allows you to get bigger population limit per player.
and to recover missing bots you can add extra outpost for each bot, so it gonna be vs 4 lords (plus 8 outposts not only 4), this way you can have more fun with variety of your army and still have decent battle.

now by 8 players it is 10 000/8 = 1250 for each player; if u make it 1vs2 limit will be 2000 for each player insted of 1250 (750 more)

stronghold is perfect 10/10
surroundings.... yyyyy ..... ekhm.... :))) ...... 0/10
-there are no surroundings :)))) nothing is there :) no need to add much, but at least 3 elements please :) maybe two hills/mountains and one small river? or 3 rivers or 3 hills, you choose. cant wait for an update
Max_Regime 8 hours ago 
hi, i like this stronghold very much, very functional and efficient build.
i just wanted to test this but i already know the result, there is no single outpost for bots, and this is very good build so if i recruit more troops there will be no challenge for bots to come even close. that means - good work on castle :)

i think it would be nice to see some outposts here in this case if 7 bots - give them 7 outposts, but exclude catapults in most of them cuz they produce ridicilous amount of them, and without stronger troops catapults makes no difference for bot, your crossbow will smash them anyway, only gameplay will be smoother without a lot of them.