Timberborn

Timberborn

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Configurable Fun! [U7 ✅]
   
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64.024 KB
6 Oct @ 12:24pm
6 Oct @ 12:32pm
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Configurable Fun! [U7 ✅]

In 2 collections by Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
94 items
Configurable Mods
24 items
Description
Another Configurable mod, this time you can configure all the 'fun' buildings! You can configure the Effect points, number of Visitors and Ranges of Wellbeing, Decoration and Monuments buildings.

By default, this mod does nothing. To configure it, go to Main Menu → Mods → Settings (next to the mod name):
- Effect multiplier: Controls how quickly Need points increase for relevant buildings. 1 is the game default. Higher = faster (easier), lower = slower (harder).
- Capacity multiplier and addition: Adjusts how many visitors a building can host simultaneously. Rounded down, minimum 1. Example: ×1.5 and +1 make a Campfire (default 5 spots) have 8 spots.
- Range multiplier and addition: Adjusts the area of effect for relevant buildings. Rounded down, minimum 1. Example: ×1.5 and +1 make a Farmer Monument (default 7 tiles) have an 11-tile range.

Note: affect Wonders too but not the capacity (i.e the workforce required).

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Mod source code and donation: https://github.com/datvm/TimberbornMods

v7.0.1: Added a possible missing buildings like Medical Beds.
3 Comments
Luke ✞ Jesus Saves ✞  [author] 18 hours ago 
I can't reproduce it, I had two beavers using it to cure their broken teeth at the same time just fine. Could you please check the settings and see maybe for some reason the settings is default to 0 instead of 1? I have another person reported that the default setting is messed up too.
Luke ✞ Jesus Saves ✞  [author] 18 hours ago 
They what 🤨 I will need to check, thanks for reporting the issue.
kat 19 hours ago 
fun mod!! just a heads up - having an issue on the teeth grindstone - beavers getting stuck starving :)