Depersonalization

Depersonalization

Otillräckligt med betyg
伙伴幕间成长 / Companion Interlude Growth
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Assistive Features: Plugin
Filstorlek
Lades upp
12.288 KB
5 okt @ 5:23
1 ändringsnotis ( visa )

Abonnera för att ladda ner
伙伴幕间成长 / Companion Interlude Growth

Beskrivning
◆ Features ◆

The purpose of this small utility is straightforward: to allow your companions who participate in a module to also receive Interlude Time (Study Opportunities) after completion, enabling them to grow just like your main character.

Enable Companion Growth: Companions in the party will gain Interlude Time based on a multiplier of what the leader receives upon module completion.

Default Multiplier: For game balance, the default multiplier is set to 0.5 (i.e., companions gain half the points of the leader).

Adjustable Multiplier: You can freely modify this multiplier (from 0.0 to 2.0) in the BepInEx plugin configuration file located at BepInEx/config/YourPluginName.cfg.

◆ Important Notes & Tips ◆

[Backup Recommendation]
Although this plugin has been tested and is save-safe, it is strongly recommended that you back up your game saves before enabling it, just in case!

[Key Mechanic Insight]
Unlike the leader, the Interlude Time gained by companions will not be automatically converted into Luck when starting a new module. This means their Study Opportunities can be accumulated indefinitely. Please plan your companions' growth according to your own gameplay strategy.

[Target Audience]

This plugin only affects "Partners" (i.e., characters unlocked through the story like Dodo, Shaye, etc.).

If you bring another self-created "Investigator" as a team member, they will not gain extra Interlude Time through this plugin.

This plugin makes no changes to the leader character.

◆ Installation & Dependencies ◆

[Required Prerequisite] Subscribe to BepInEx Plugin Support on the Steam Workshop.

Subscribe to this plugin.

Launch the game, and it's ready to go!

◆ The Author's Journey ◆

"Depersonalization is so fun, hehe."
"Wow, I can bring Dodo out as a companion, hehe."
"Wait, why can't companions grow? Not hehe-ing anymore!"
"—And thus, a wild plugin was born!"

◆ Feedback ◆

I am a newcomer who has just started playing the game and getting into modding. This plugin was created through a process of trial and error. If you encounter any bugs or have suggestions for improvement, you are very welcome to leave your feedback in the comments. I will do my best to learn and fix them.

Enjoy the game!
2 kommentarer
MiraGandaldore 2 timmar sedan 
最开始我也不知道必须通过这种方式为伙伴获得幕间点数。因为玩的比较早,当时还以为是游戏没做完或者是设计漏洞。直到偶然间检查角色界面的时候发现了撰写经历这个功能。这个mod能诞生看来官方依然没有在这一点上给予足够的引导...
MiraGandaldore 2 timmar sedan 
其实原版中伙伴角色也是可以正常获得幕间时间和特质的。在伙伴界面(亚弗戈蒙给你准备的紫色街机)里左键伙伴卡片并点选撰写经历,可以为伙伴继承已经解锁的模组结局(如果已经继承一个模组的某个结局,可以点选重新投影,将重置伙伴的属性和经历并可供你重新继承),每继承一个结局可以获得12点幕间时间和该结局中获得的所有特质。而且伙伴的幕间成长不需要消耗金钱(伙伴继承结局也同样不会获得金钱,但每次进入模组似乎都会获得职业初始资金,可以通过这个手段毛一笔),只需要消耗时空点数(后面伙伴多了之后想为每个伙伴进行幕间成长将是一个相当大的消耗)。