Depersonalization

Depersonalization

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伙伴幕间成长 / Companion Interlude Growth
   
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okt. 5., 5:23
okt. 6., 23:31
2 változásjegyzék ( megnézés )

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伙伴幕间成长 / Companion Interlude Growth

Leírás
Hello everyone, I'm the author of this plugin.

As the title suggests, the function of this small tool is quite simple: to allow your companions, who act as team members, to also receive Interlude Time (Study Opportunities) after a module ends, enabling them to grow just like your main character.

◆ Features ◆

Enable Companion Growth: Partners in the party will gain Interlude Time based on a multiplier of the amount their leader receives upon module completion.

Default Multiplier: For game balance, the default multiplier is set to 0.5 (i.e., companions gain half the points of the leader).

Adjustable Multiplier: You can freely modify this multiplier (from 0.0 to 2.0) in the BepInEx plugin configuration file located at BepInEx/config/YourPluginName.cfg.

◆ Important Notes & Tips ◆

[Backup Recommendation]
Although this plugin has been tested and is save-safe, it is strongly recommended that you back up your game saves before enabling it, just in case!

[Key Mechanic Insight]
Unlike the leader, the Interlude Time gained by companions will not be automatically converted into Luck when starting a new module. This means a partner's Study Opportunities can be accumulated indefinitely. Please plan your companions' growth according to your own gameplay strategy.

[Target Audience]

This plugin only affects "Partners" (i.e., characters unlocked through the story like Dodo, Shaye, etc.).

If you bring another self-created "Investigator" as a team member, they will not gain extra Interlude Time through this plugin.

This plugin makes no changes to the leader character.

◆ Installation & Dependencies ◆

[Required Prerequisite] Subscribe to BepInEx Plugin Support on the Steam Workshop.

Subscribe to this mod.

Launch the game, and you're all set!

◆ In-Game Companion Growth Mechanic Guide ◆

(This section's discovery and detailed explanation are credited to the resourceful player MiraGandaldore. Thank you!)

Through community exploration, it has been discovered that the base game does provide a way for companions to grow. However, as the guidance for this feature is not immediately obvious, it can be easily overlooked by many players (myself included, initially). Here are the details on how to use it:

How to Operate:

In the top-right corner of the Chrono-Shrine interface (the purple arcade machine provided by Yog-Sothoth), left-click on a partner's card.

Select the "Write Experience" option.

From there, you can have the partner "Inherit" a module ending that you have already completed and unlocked.

Inheritance Effects & Costs:

[Gain] The partner will acquire all traits rewarded by that ending, as well as a fixed 12 points of Interlude Time.

Important Mechanics & Tips:

[Respec Function] If a partner has already inherited an ending, you can select "Reproject." This will reset the partner's attributes and experiences, giving you the chance to choose a different ending for them to inherit.

[No Gold Cost] Unlike the main character, partners do not require Gold for studying during the Interlude; they only consume Interlude Time.

[Extra Funds] While inheriting an ending does not grant Gold, it appears that partners receive their profession's "starting funds" each time they enter a new module, which can be utilized creatively ;) .

◆ An Alternative Provided by This Plugin ◆

If you find the official method to be a bit cumbersome as your roster of partners and unlocked endings grows, or if you prefer companion growth to be directly tied to the leader's performance in that specific adventure, then this plugin offers a more convenient and automated solution.

◆ The Author's Journey ◆

"Depersonalization is so fun, hehe."
"Wow, I can bring Dodo out as a companion, hehe."
"Wait, why can't companions grow? Not hehe-ing anymore!"
"—And thus, a wild plugin was born!"

◆ Feedback ◆

I am a newcomer who has just started playing the game and getting into modding. This plugin was created through a process of trial and error. If you encounter any bugs or have suggestions for improvement, you are very welcome to leave your feedback in the comments. I will do my best to learn and fix them.

Enjoy the game!
9 megjegyzés
man okt. 8., 7:11 
最喜欢的一集
雪山孤狼 okt. 6., 6:51 
嗯,加油:steamthumbsup:
亚托利  [készítő] okt. 6., 5:51 
啊咧,的确是疏忽了,感谢反馈喵,我马上康康:steamthumbsup:
雪山孤狼 okt. 6., 5:28 
翻阅了一下你这个插件的代码,似乎并没有。储存名单的部分,或者说在游戏关闭后继续。保存名单的部分,如果是这样的话,那么在退出游戏后重新进入游戏再继续打的话,就会因为没有名单触发给所有人物。添加暮间时间的效果,
也就是说你可能需要添加一个储存名单的方法,当然也可以,在读取存档时进行一个名单的更新,理论上也是可行的
官方共创群里的空空如也大佬。也给了个建议。可以直接在结算的时候。更新一下名单。
雪山孤狼 okt. 6., 5:02 
好家伙,程序大佬呀,牛逼:steamthumbsup:
MiraGandaldore okt. 6., 4:20 
人格解体这游戏的活跃玩家群体还是太小了,我觉得官方模组的难产是非常大的一个原因:stress:。距离上次通关卡森德拉的黑色嘉年华已经是一年多前的事了。MeowNature的产能让他们更点东西像是要杀头一样:stress:
亚托利  [készítő] okt. 6., 4:02 
啊原来如此,我当初搜索了下没找到给伙伴加点的方式就直接着手做了,嘛那就当一种拓展方式吧(挠头):CatKing:
MiraGandaldore okt. 6., 0:50 
最开始我也不知道必须通过这种方式为伙伴获得幕间点数。因为玩的比较早,当时还以为是游戏没做完或者是设计漏洞。直到偶然间检查角色界面的时候发现了撰写经历这个功能。这个mod能诞生看来官方依然没有在这一点上给予足够的引导...
MiraGandaldore okt. 6., 0:49 
其实原版中伙伴角色也是可以正常获得幕间时间和特质的。在伙伴界面(亚弗戈蒙给你准备的紫色街机)里左键伙伴卡片并点选撰写经历,可以为伙伴继承已经解锁的模组结局(如果已经继承一个模组的某个结局,可以点选重新投影,将重置伙伴的属性和经历并可供你重新继承),每继承一个结局可以获得12点幕间时间和该结局中获得的所有特质。而且伙伴的幕间成长不需要消耗金钱(伙伴继承结局也同样不会获得金钱,但每次进入模组似乎都会获得职业初始资金,可以通过这个手段毛一笔),只需要消耗时空点数(后面伙伴多了之后想为每个伙伴进行幕间成长将是一个相当大的消耗)。