Stronghold Crusader: Definitive Edition

Stronghold Crusader: Definitive Edition

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End of The Road (Coop 2 vs 5)
   
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Map Size: Huge (600x600)
Difficulty: n/a
File Size
Posted
3.718 MB
5 Oct @ 4:48am
1 Change Note ( view )

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End of The Road (Coop 2 vs 5)

Description
2 Player coop map (the middle of the map are the 2 Player slots)

Its a Medium difficulty Map
Hard difficulty if you play alone in the middle

Used to be a map from a short Story that was never made i was just to lazy to finish it

(Had to re upload the map because i broke it lol)

Want a bigger version?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3581694073

Changes

Player 1 (Middle Right on the hill)
--------------------------------------------
More Place on the hill
Starting Grass (to prevent frustration)
More Starting Trees
Moved the 2 Starting houses

Player 2 (the keep)
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Starting stone moved on the hill
More Starting Trees


Bot Changes
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More Safe Stone and iron Places (My try to fix a bit of the Early Rush kills)

More Spawner and more Variants
and Changed Spawner delay

Spawner between the players Spawns Sword units to be a threat and not a Push over
and its Protecting Stone and iron

Moved The Bow Spawner more to the left to Prevent Bowmen getting stuck in the water and dumb bots sending them into melee combat. . . (Bots are weird)

Fixed the Ramp for the bot on the right side (thank you CivMaster)

Map changes
--------------------------------------------
Moved a bot
Bit more Grass
New Stone and Iron
Moved Stone and iron
Hill got a bit Bigger
More animals
4 Comments
CrepyscioMiep  [author] 6 Oct @ 12:03am 
but i could make a bigger version and move outpost around
CrepyscioMiep  [author] 6 Oct @ 12:01am 
the point of the outposts right near the players is to let them know you are being crushed Rn so you better make a good defense
(that's a left over from the story i never finished that's why you get start units)

I don't want to make it bigger because I wanted to stay true to the maps intend which is being surrounded besieged and morally broken and yes I'm aware that the map would be better on 800x800

but if you want to play it again and don't like the outpost start with 4000 gold and build Trebuchet
have a lower speed, so you have more control over the spawn rate, and you see what is coming
then Dig for your life water is your best friend
CrepyscioMiep  [author] 6 Oct @ 12:01am 
I get what you mean, but the Problem is if they get put behind the Strongholds there is no real fight over the map it's a simple I build a Massive Castle and wait, so there is no real challenge I tried putting them closer to the strongholds but then players just rushed them the outpost on the stones was really hard to get working since every unit was just to broken and would kill the player
or useless but i can't let one player have alot of iron and alot of stone

I also tried all units in the outpost and I chose what is most defendable

But it is Possible to destroy every outpost near you and don't forget you need 2 Players or you will just suffer
Max_Regime 5 Oct @ 10:14am 
what is the point of enemy outpost righ under my nose ?
this is no use now, i cannot keep it for longer cuz he will mess with workers, so i must to destroy them in first 1 min, so you could as well not building it there, it is no use of it now, so the challenge vanish in moment when you destroy them :((

in gereral map looks good,, there is some concept and it can be fun,
-i would only relocate the outposts even behind enemy's strongholds
-and map size could be bigger, i see main action in in the centrum of the map, so it can be easy to change for 800x800 and make it little bigger.
it can be cool.