Conquest of Elysium 5

Conquest of Elysium 5

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DawnbringerProphet
   
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5 okt om 8:43
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DawnbringerProphet

Omschrijving
"Dawnbringer Prophet" is a Cities of Sigmar inspired mod for COE5. More specifically, it draws heavily from Dominion by Darius Hinks and Yndrasta: The Celestial Spear by Noah Van Nguyen for key fiction inspiration.

Dawnbringer Prophet is a gold+iron+relics (+ two other resources, potentially) faction that starts as a moderately armed caravan, founds a city in the mountains, and gradually diversifies. Through rituals and rare commander officers, you will gradually gain access to a variety of "subfactions". These will give you new capabilities. Many of your Relic powered rituals will produce Strange Mist on the tiles where you cast them, which can potentially affect your ability to see what is happening on the world map. Your economy will be very strong in the early game, but you lack much access to high level battle magic.

Please note that this mod was created with fondness for both Age of Sigmar and Conquest of Elysium, but I am not interested in faithfully translating every detail of the tabletop wargame. I highly recommend checking out Vorochi's Warhammer Fantasy and 40k mods if you are more interested in that approach to faction design, they've been doing some phenomenal work!
Please DO suggest more jokes about silly lore details I can put in my unit descriptions. The unreliable narrators are one of the most delightful aspect of modern Conquest of Elysium, and this mod was in large part created off of imagining how those unhinged scholars would misunderstand first contact with warhammer's particular flavors of nonsense.

This faction gets to recruit Stormcast elite soldiers in Bronze Castles, but I recommend that you think very carefully before you open that Experimental Star Bridge with your Knight-Incantor. It may not pan out the way you hope, comrade! There are at least two hidden ways to set off an apocalyse with Dawnbringer commanders.

(The unit sprites for this mod use edited pixel art from Battle for Wesnoth, an open source turn-based strategy game. All visual and audio assets are licensed under either the GNU GPL v2 or later, or the Creative Commons BY-SA 4.0. A full credits list for Wesnoth artists/programmers is viewable at wiki.wesnoth.org/Credits. Check it out if you are a COE fan!)

Created by glacier, with advice from akulanization, Drakenclaw, habituallyred, Jazzwails, HSmasher, Rinkrat47, and Vorochi.
Sprite art assistance from Yukovalis.
Musket and cannon sound FX copied from Vorochi with permission.
Thank you to the modding support channel on the CoE discord!
(mechanically inspired by the Great Houses of Morrowind mod by Please Differ Your Deliberations on coe5 steam workshop, some of Vorochi's Warhammer mods and particularly Vampire Counts playtesting. Probably a bit of Terracotta Emperor there too, I definitely got ideas from them using Enchanted Weed as incense.)

Thanks for reading. Whoever you are, I hope you have a lovely day!
13 opmerkingen
sirjosephhuff 2 uur geleden 
Always nice to see Age of Sigmar content.
avoraciopoctules  [auteur] 4 uur geleden 
I will grudgingly move the outriders to mid rank. On the one hand, they are idiots, but on the other, they DO have a job that involves luring enemies into range of slow melee types
Junkerz 7 okt om 11:17 
dove back into the mod:D
first thing i noticed was Freeguild outriders being front rank. i feel like they should be either mid/back or at least front- as they are working as ranged units for their fast horse army and also dont have armor.
Vorochi 7 okt om 10:28 
I've got a Nagashizzar mod steadily on the way, myself
Aric The Mad Doktor 7 okt om 8:23 
Orruks and legions of nagash would be pretty sick, though Tzeentch also sounds like a decent amount of fun
avoraciopoctules  [auteur] 7 okt om 0:21 
You're welcome. I look forward to hearing what you think of it! Any factions you are particularly interested in seeing AoS mods for in the future? I have a Tzeentch mod about 50% done, and I have sketchy outlines for Kharadron (caravan mechanics inspired by morrowind mod), Seraphon (ethereal vs armored heavy infantry, terraforming), Hedonites (poison longbows, Aztlan access), and a particularly ambitious Deathrattle King concept.
Lexalopolis 6 okt om 6:26 
Just wanted to say thanks for bringing Age of Sigmar to Conquest of Elysium, can't wait to try out the mod!
avoraciopoctules  [auteur] 5 okt om 8:44 
Patch should be out. Does diamond alchemy work now?
avoraciopoctules  [auteur] 5 okt om 8:22 
Thanks for the feedback, Junkerz! Just tested it, and I see the following things I need to fix in next update:
prosecutors need to fly

branchwitch needs to be back rank

diamond alchemy fix

2x2 prosecutors. Or 1x2, like witch gators

bonus flagellants on arbalest summon

bless knight azyros and prosecutors
Junkerz 5 okt om 3:14 
mod is great!
found an oversight - the "diamond alchemy" of the stormcast knight-incantor just consumes the gems and does not grant diamonds. it needs the "-25 diamonds" as part of the cost :)