Starship EVO

Starship EVO

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MK7 AAM-Exosuit
   
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4 Oct @ 5:12pm
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MK7 AAM-Exosuit

Description
Derived from combat experience with aggressive xenos on the second moon of Polyphemus, the Mk 7 Augmented Armored Multirole Exosuit was reverse-engineered from the mech suits that RND begged us not to vaporize. Marketing was initially uncomfortable writing ad copy for Xeno Tech, but after one disgruntled secretary marched into a break room wearing the two tons of battle-plate, they quickly came around.

Operating in support of light infantry, the compact size and ease of deployment have led to widespread usage in environments where standard hover armor can't maneuver. Highly adaptable, mk7s have served on front lines as the squad sheildbearer and in rear logistics as a two-ton forklift.

The MK7 comfortably handles 40 minutes of high-intensity usage, with a standby time of 360 minutes. At three meters tall, and with two bi-directional power cell chargers underneath the power pack for compatibility with the Hierarchies line of power cell-equipped arms, whether the fight is inside the cockpit or out. With us, you can at last, literally, be the bigger man.

The access hatch opens with the button located under the front or the port-side cockpit switch. Controls include a starboard power switch, fuel gauge, and hotkeys for an arm-mounted beam weapon (mouse 1) and a maglock (mouse 2).

This unit comes supplied with two optional, customizable paint schemes. We've generously provided a high-vis pyro scheme for your mining needs, and our preferred E variant for orbital deployments.