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However, I was wondering what your experience was with AI using this tome? AI have enough income modifiers (at least at higher difficulties) that mana is basically a non-issue for them, and mid/late game they often have at least 1~ mythic unit per stack. I feel like the long-ish CD should stop it from getting too oppressive but I can't help but feeling a bit wary after having fought Mystic> Attunement-culture on realms with the infinite spellcast-trait a few times. ^^
... Wasn't expecting it in a Materium tome tho, lol. But actually, that checks out.
Other skills:
-terraforming to blessed terrain, getting +5 gold per tile terraformed
-unit enchantment that gives +2 armor, +2 resistance, +2 immunity, but is very expensive (e.g. 10 gold per unit)
-a spell that costs 1000 gold which gilds everything in a 2 tile radius and summons a gold golem and gold dragon
-A siege project around bribes that costs something high (e.g. 1500) that gives huge bonuses like +8 siege score, causes 25% of enemies to go insane on the first turn, maybe 1 or 2 go insane for the entire battle, a few units pop up in the enemy's backline as a "riot", etc.