Age of Wonders 4

Age of Wonders 4

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Tome of Catalytic Acceleration
   
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37.477 MB
4 Oct @ 4:23pm
4 Oct @ 6:39pm
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Tome of Catalytic Acceleration

In 1 collection by Reman
Tier V Tomes for the bookshelf
3 items
Description
This mod adds the Tome of Catalytic Acceleration, an Astral Tier V tome specializing in achieving rapid-fire spellcasting in exchange for ludicrous sums of mana. If you wanted to play as a "spell machinegun" build, now's your chance!

Skills include the following:
  • Overcast Blitz: The crux of the tome, this grants the Greater Channeling Ritual ability to all Mythic units. This ability lets you cast an additional spell that turn similar to the (basic) Channeling Ritual ability that Wizard Kings have. The two major differences the Greater version has is that it has a cooldown of 3 turns instead of 2, but it also stacks, meaning you can use it multiple times per turn if you bring multiple mythic units! You can cast 2, 3, 4+ spells... the sky's the limit! Or rather, your mana reserves are, as this unit enchantment has a ridiculously high upkeep cost at 60 mana per turn per unit, and that's not even factoring in the base upkeep cost of mythic units, which are already quite high. There's technically nothing stopping you from bringing 3 stacks of summoned Calamity Dragons to all your battles, but that will set you back over 2k mana and 120 imperium per turn.
  • Summon Flux Channeler: This summons a Tier III Mythic unit that can serve as a conduit for Overcast Blitz if you don't have access to any others, or if you're concerned with upkeep cost. At just 20 mana per turn and no imperium upkeep, this unit is relatively affordable when combined with the 60 mana per turn of Overcast Blitz, although it's a very unimpressive unit in every other way.
  • Arcane Crucible: A city structure for reorienting your empire around mana production. It reduces food, production, and draft by 15, but converts them to a flat 50 mana, a +25% boost to all mana produced by the city, as well as +10 casting points.
  • Mana Sublimation: Worried about running out of casting points despite the previous entry? Don't be! Now you can wish for more wishes with a spell that converts 250 mana into 50 casting points. There's no limit to the amount of times you can use this, so as long as you can cast spells you can refill your casting point reserves.
  • Resonant Hex: This strategic-level spell makes it so that every time you cast a spell in combat, all enemies will receive 1 stack of Sundered Resistance (which gives -1 magic resistance and -1 status resistance) at the end of their turn.



Compatibility
This mod only adds files. It doesn't change any vanilla files, so it should be compatible with everything.

Known issues
Due to an oversight by the developers, vanilla Tier V tomes are not blocked from being selected by Tier V tomes of the same affinity. In other words, if you pick a modded Tier V Shadow tome, you would then be able to pick the Tome of the Eternal Lord. If this bothers you, you can download the Modded Tier V Tome Block Fix I made, which I separated out for to maximize compatibility.

Standard mod update disclaimer
I bounce around from game to game quite often, so this mod may fall out of date when updates occur. If that happens, anyone is free to fork this mod to update it without asking for permission. Acknowledging me as the original mod creator is appreciated, but not required.
17 Comments
UrsaVibes 11 hours ago 
Glancing at this mod, I read it as Tome of Catalytic Converter and got excited that maybe it added cars to the game. However, this is amazing despite my let down that it's not about cars
Furin 8 Oct @ 6:06pm 
Holy cow this is AMAZING! What a great spellbook, what a great design!
skaz88 8 Oct @ 10:28am 
I wouldn't mind seeing a tier 5 chaos tome focused entirely around fire. Not everyone wants to go the demon route, some of us just want to burn things.
McDough 8 Oct @ 6:23am 
I have yet to try this tome but it seems like a lot of fun! I always wanted easier (though not easy) access to repeat spells. It also makes bringing mythic units a lot more enticing.

However, I was wondering what your experience was with AI using this tome? AI have enough income modifiers (at least at higher difficulties) that mana is basically a non-issue for them, and mid/late game they often have at least 1~ mythic unit per stack. I feel like the long-ish CD should stop it from getting too oppressive but I can't help but feeling a bit wary after having fought Mystic> Attunement-culture on realms with the infinite spellcast-trait a few times. ^^
Daverin2112 8 Oct @ 2:43am 
WE NEED BLESSED LAND TERRAFORM ARGLEBAGHADKK!!!

... Wasn't expecting it in a Materium tome tho, lol. But actually, that checks out.
Reman  [author] 7 Oct @ 6:35pm 
@Daverin2112 My idea was for a "Tome of Infinite Wealth". The main gimmick would be a building that produces +15 gold and +1 imperium, but you can build it infinitely. This would let any player with the tome eventually scale out of control if nobody stops them (or gets a victory condition first).

Other skills:
-terraforming to blessed terrain, getting +5 gold per tile terraformed
-unit enchantment that gives +2 armor, +2 resistance, +2 immunity, but is very expensive (e.g. 10 gold per unit)
-a spell that costs 1000 gold which gilds everything in a 2 tile radius and summons a gold golem and gold dragon
-A siege project around bribes that costs something high (e.g. 1500) that gives huge bonuses like +8 siege score, causes 25% of enemies to go insane on the first turn, maybe 1 or 2 go insane for the entire battle, a few units pop up in the enemy's backline as a "riot", etc.
Daverin2112 7 Oct @ 4:45pm 
@Reman I actually am curious enough to ask now, what would an alternate T5 materium tome look like?
That Human 6 Oct @ 2:53am 
Planning on retexture the custom creature? Making it very blue-skinned with glowing golden eyes would fit with the tome colors well.
Reman  [author] 4 Oct @ 6:42pm 
@Daverin2112 Thanks for the bug report, I've fixed that issue too.
Daverin2112 4 Oct @ 6:17pm 
@Reman So the Arcane Crucible is showing up on turn 1 without the tome unlocked.