Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Dream With Me (SP/Coop/Campaign)
   
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Content: Maps
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588.042 MB
4 okt @ 9:05
6 okt @ 11:12
5 ändringsnotiser ( visa )
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Dream With Me (SP/Coop/Campaign)

Beskrivning
Mental taking it's toll
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABOUT DREAM WITH ME
~~~~~~~~~~~~~~~~~~~~~
A campaign with dreamy theme, resembling Sam's past. Snapping out of it seems impossible. It's lucid and unreal.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PROJECT DWM
~~~~~~~~~~~~~~
It mainly resonates with the dreams I have. I decided to integrate it in a Serious Sam's Universe. By no means it's meant to be real and fully integrated to Sam's lore. It's meant to just give you eerie feeling, or even a resemblance of Sam's past that either happened, or didn't. Dreams can be mysterious in the way they convey the hidden message.
Now, this project is not perfect, it has plenty of flaws, but it serves it's purpose.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~FEATURES
- 5 Levels
- Integrated AI Coop Bots (PNA IS NOT NEEDED FOR IT TO WORK)
- Different Custom Weapon Sways, Both Vanilla and User Made (DOES NOT REQUIRE LIVELY WEAPON SWAYS)
- Custom Game Title (HUD, FONT, Third Person Camera is changed)
- Custom Soundtrack
- Usage of User Made Content that are plenty
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~REASON FOR ALL THE REQUIREMENTS
Resources are meant to be used for Serious Editor projects. And I did just that. I am sorry if the list seems overflowing, but I want to promote other User Made content as well, not just mine.
All non VR DLCs are also required. I've used their textures and as well other user made content used these dlc assets to fully work.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TO SUPPORT ME YOU CAN RATE THIS PROJECT UP.
22 kommentarer
Dizellfest  [skapare] 9 timmar sedan 
Good evening everyone. I've updated the mod a bit, regarding it's balance. The Serious Difficulty Playthroughs should go more smoothly. Check out the Change Notes to see what was changed. I've also uploaded my own personal gameplay from Developer's perspective and my motives regarding this project. All the information is in the workshop's page.
Dizellfest  [skapare] 12 timmar sedan 
As for doors too, that's also new to me.
Dizellfest  [skapare] 13 timmar sedan 
@Riba4ok13 Destroying walls with Pistols is new to me. I did not know that.
Riba4ok13 13 timmar sedan 
Well. This mappack is way better than all your others work in balance part. Visual style no more psychedelic. This is plus. But all levels has a lot of visual issues (such as bad looking textures) and holes. Colossal amount of places where you can go out of bounds. And did you even know that you can destroy doors with pistol to not look for keys?
Dizellfest  [skapare] 18 timmar sedan 
@steak jacobs Thank you so much for the review! I will take into consideration about enemy's stats and make the placements better next time. Right now I used everything as is. No dynamic changes to the stats of their puppets nor other adjustments. Everything left as is to their original settings by other users. It was my mistake for not fixing it at the start of the project, which am sorry about that. Regardless, input like yours will shape other future projects into a better state. Thank you for playing and have a nice day.
steak jacobs 20 timmar sedan 
I'm not sure what it is with the camera in this mod but I vibe with it a lot. Reminds me of Ready or Not a bit only it's more jank, which somehow makes it even better, lol.

Really there's only 2 things I consider to be straight up negatives. 1st is spawning stuff like Kamikazes & Kleers right next to the player, the second level is the biggest offender of this but it happens occasionally in other levels as well. 2nd is the eye boss that shows up a couple times throughout the campaign has a super big explosion radius on the projectiles it shoots to the point where avoiding damage sometimes feels impossible (luckily it doesn't seem to do a whole lot of damage but still bad enemy design imo)

Overall though I was pleasantly surprised by this. It's not super difficult or frustrating and there's only a couple balancing issues here and there. For the most part though it's just a fun set of short maps to vibe to.
steak jacobs 20 timmar sedan 
Just beat it, man there's a lot to unpack with this one. Legit had zero expectations going into this.

I definitely enjoyed the music and aesthetics of these maps a lot (definitely wasn't expecting to hear Aviators, haven't listened to that guy since high school, what a trip down memory lane!)

Gameplay is a bit basic but fun. It definitely feels like an afterthought compared to everything else but it wasn't bad by any means.

The custom weapons were definitely interesting though tbh I found myself using the Pistol about 75% of the time since there's a lot of inconsistencies with how fast they finished reloading and it was always a decent source of damage. Autoshotgun for example was insanely good since it basically reloads way before the animation even shows you putting the drum mag back into the gun while the Vector took around 10 business days to finish being loaded (shoutout to the Quake 4 Machinegun btw, brought back a lot of good memories as well!)
Dizellfest  [skapare] 22 timmar sedan 
@steak jacobs yay!
steak jacobs 22 timmar sedan 
@Dizellfest It works now, thx
Dizellfest  [skapare] 22 timmar sedan 
@steak jacobs Thank you for the comment. I've added a copy of the file the game tried to look for on your end. Let me know if it loads this time. Be sure to restart the Steam after the Workshop package is done updating, to ensure that the update has been applied.