Survivalist: Invisible Strain

Survivalist: Invisible Strain

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Explosion & Pierce Ammo Framework(爆炸、穿刺子彈框架)
   
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Tags: IsMod
File Size
Posted
Updated
1.407 MB
4 Oct @ 6:38am
6 Oct @ 4:22am
8 Change Notes ( view )

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Explosion & Pierce Ammo Framework(爆炸、穿刺子彈框架)

Description
功能
用來實作爆炸及穿刺(直線穿透多個目標)效果

使用方法
將指定子彈的類型設定在FSF.xml後即可生效,由於這兩個特效的相關參數較多,如果想要自行設定的玩家,
請參閱MOD文件夾內的readme.txt,裡面有FSF.xml設定檔各個重要tag作用

目前針對這兩個特效有先提供四種子彈作為特效演示
分別是
貧鈾穿甲彈 => 穿刺子彈特效
龍息貧鈾穿甲彈 => 穿刺子彈特效,受到傷害的人也會被點燃
高爆彈 => 爆炸子彈特效
龍息高爆彈 => 爆炸子彈特效,受到傷害的人也會被點燃

另外也作出一個demo用的反器材步槍,支援以上四種子彈

目前僅對弓箭、槍械生效

示範用的槍械及子彈可以用收音機+黃金取得,當然,你也可以使用F8取得

額外功能 - 子彈支援模組
這個功能可以讓你將MOD-A提供的子彈類型套用在MOD-B的槍械上,

主要用意是讓玩家希望某個MOD武器可使使用另一個MOD的子彈時,可以盡量不需要手動修改各個MOD內參數達成

目前僅對弓箭、槍械生效

在FSF.xml設定還後即可生效,目前XML也有提供設定的範例

包含
原版狙擊步槍可以使用本MOD的高爆彈

原版霰彈槍可以使用本MOD的貧鈾穿甲彈及龍息貧鈾穿甲彈

原版手槍可以使用本MOD的龍息高爆彈

其他注意事項
避免玩家傷亡率太高,這兩個特效只有套用在玩家及玩家社區成員
效果會參考地圖設定的友軍傷害規則,如果關閉友軍誤傷的玩家可放心使用,至於沒關閉的,我只能說祝您好運

避免過於增加GPU負擔,建議不要在霰彈槍子彈套用爆炸效果(對,我知道這很酷,但請確保你的GPU有足夠的效能,還有你自己的眼睛可能會閃的很不舒服)

MOD衝突

如果一樣是修改開火特效的MOD將有很大的機率與本MOD衝突,如果有遇到的玩家,麻煩在下方留言,我盡可能讓衝突的部份能共存(或是寫個可共存版本)

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Function
This mod adds explosion and piercing effects allowing ammo to either explode or penetrate multiple targets in a straight line

How to use
Set the desired ammo type in the FSF xml file and the effects will take effect automatically Because these two effects have many related parameters players who wish to customize them can check the readme txt file inside the mod folder which explains the important tags in the FSF xml configuration

Currently four types of ammo are provided as demonstration
[Depleted uranium armor piercing ammo] uses the piercing effect
[Dragon breath depleted uranium armor piercing ammo] uses the piercing effect and ignites targets on hit
[High explosive ammo] uses the explosion effect
[Dragon breath high explosive ammo] uses the explosion effect and ignites targets on hit

A demo anti materiel rifle is also provided which supports all four ammo

Currently works only for bows and firearms

Demonstration weapons and ammo can be obtained with a radio and gold or by using F8

Extra function ammo compatibility module
This feature allows you to use ammo types from mod A with weapons from mod B The main purpose is to let players combine ammo and guns from different mods without manually editing parameters in each mod

Currently works only for bows and firearms

After configuring FSF xml the settings will take effect The xml file also includes examples such as
The vanilla sniper rifle can use this mods [high explosive ammo]
The vanilla shotgun can use this mods [depleted uranium AP ammo] and [dragon breath DUAP ammo]
The vanilla pistol can use this mods [dragon breath high explosive ammo]

Other notes
To reduce player casualty rates these effects only apply to the player and community members
To avoid GPU overload do not apply explosion effects to shotgun ammo
(yes it looks cool but make sure your GPU and eyes can handle it)
The effect follows the friendly fire rules set in the map configuration.
If friendly fire is disabled, players can use it safely.
As for those who didn’t disable it… well, all I can say is — good luck!

Mod conflicts
Mods that also modify shooting or firing effects may conflict with this one If you encounter such issues please comment below and I will try to make them compatible or create a compatible version