ENDLESS™ Space 2

ENDLESS™ Space 2

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Elite Heroes [ESG]
   
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TYPE: Extension
CONTENT: Gameplay, Heroes
File Size
Posted
Updated
1.141 MB
3 Oct @ 6:22pm
25 Oct @ 6:21am
26 Change Notes ( view )
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Elite Heroes [ESG]

Description
Hero Skill Overhaul

Highly recommend using Medium Ships for Heroes this will grant your heroes medium size ships with many extra slots and upgrades, making them feel like "real" hero level threats.

Inspired by All Hero Skills are Useful, this mod expands and reworks the hero skill trees. Every hero now gains unique land and space perks, along with personalized senate bonuses for more meaningful progression.

Features
  • Expanded skill trees for all heroes ? every skill includes land and space perks.
  • Faction-specific trees with unique focuses that fit their lore and playstyle.
  • Rebalanced variables and fixed tooltips for clarity and stability.
  • New and interesting Senate Perks. You can now diversify and expand on how your government leaders, adding a bit more depth to the politics.

Hero Classes

Guardians ? Elite combatants, powerful and dangerous.
Seekers ? High mobility, vision, and probe stock; perfect explorers and escape artists.
Administrators ? Manpower experts; great for sieges and deployments.
Overseers ? Defensive specialists; excellent at cost control and sector defense.

Faction Skill Trees

Sophons ? Science and shield mastery, energy weapon focus.
Hissho ? Heavy damage, food and industry boosts, unique behemoth perks. Buffed both planetary Keii skills.
Terrans ? Strong industry, balanced fleets, manpower and influence gains.
Lumeris ? Dust and trade specialists; massive economy scaling.
Riftborn ? Scale with anomalies, hero level, and CP; weak early, strong late.
Cravers ? Pure domination; huge FIDS at the cost of extreme depletion.
Vaulters ? Science, speed, and vision bonuses with solid defenses.
Horatio ? Growth-focused; rapid population and manpower production.
Unfallen ? Stoic defenders; resilient, regenerative, and system-focused.
Umbral Choir ? Superior hacking and system production. They have evasive fleets and can detect cloaked units.
Nakalim - They have superior planetary FIDSI and fleet accuracy / damage. They are effective at making "poor initial resource planets" good, and maintaining high output.

HUGE thanks to captain cobbs and nimakoru for helping me with fixes and understanding how to mod this game.

Roadmap / To-Do
  • Minor Factions ? Intentionally weaker reworked trees.
  • Custom Heroes ? Marketplace and quest-specific heroes.
15 Comments
Dęąth Viper  [author] 24 Oct @ 12:03am 
Update - Added senate perks to all the skill trees. Nakalim skill tree overhauled. They have a new unique perk that allows them to set the initial minimum planetary FIDSI, allowing you to make use of trashy planets early.
Dęąth Viper  [author] 21 Oct @ 3:55am 
Major update. Let me know how that feels balance wise now. Feedback is important to make this mod as awesome as possible!
Dęąth Viper  [author] 18 Oct @ 9:31pm 
I might have overshot on the craver depletion FIDSI skills... Ill nerf some stuff in the near future
Caseycc 18 Oct @ 8:52pm 
We played 2 games with this. It is nice that all the perks have worth and a hero's levels arn't useless after mid game. The first game the heroes were overwhelmingly powerful. The second game we discovered the craver hero and it single handedly turned system into a mega-system capable of producing more resources than entire empires and all the other heros together.

Would recommend a vastly toned down version of these heroes for a more balanced experience. The top tree that all heros share isn't too crazy.
Dęąth Viper  [author] 15 Oct @ 8:06pm 
let me know if it worked.
Caseycc 15 Oct @ 7:55pm 
Ah, that would explain why our current game crashes on load. By chance could you upload the previous version to a seperate mod so that we can finish our current game? Or is there a way we can get a copy of the previous version to do a local? I did not think to create a backup.
Dęąth Viper  [author] 13 Oct @ 9:29pm 
UPDATE - Should fix the crashes and completely reworked skill trees from the ground up. Let me know if you guys run into any bugs!!
Dęąth Viper  [author] 13 Oct @ 3:05pm 
No worries everyone. This next update should be freeze / crash free. I had to redo everything from the ground up thats why its taking so long. Ill also have umbral / nakalim done!
Caseycc 13 Oct @ 10:11am 
I meant to add, Possibly due to hero skills with .1 industry per science or .1 science per industry.
Caseycc 13 Oct @ 10:05am 
There seems to be something broken with Sophons using the infinite Ind >> science. Having it in que and ending turns crashes.