The Killing Antidote

The Killing Antidote

37 ratings
Atlantis
   
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File Size
Posted
Updated
3.286 GB
3 Oct @ 5:01am
8 Oct @ 3:24pm
18 Change Notes ( view )

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Atlantis

Description
My very first map. Get in there and let me know how the performance is. This is a work in progress so there are only like ten zombies in here for now. Walk around check it out. Let me know if its laggy or too bright. all that good stuff because I want to make this awesome. Thank you
41 Comments
Sonic 1775  [author] 38 minutes ago 
Im playing around with blood textures, without importing 4gbs of meshes from another project. Im missing an element, but I will figure it out. Did you like the background music?
DarkShadow M.D. 1 hour ago 
Tested latest version, there's still one zombie stuck somewhere, and not even throwing smashers around to clear the map helps on this (the walls protect them it seems lol)
Also, seems some closets and areas are... golden? Like if textures are broken. Older version didn't have this issue.
Sonic 1775  [author] 2 hours ago 
****Update see change notes*****
Crimson 6 hours ago 
So I just finished playing this last night and it's really good! Only 2 things that I noticed though was in the middle area with the blue door, I opened it and it opened to the same door so I couldn't go upstairs. The other one was the last 2 enemies. Took me almost 5 minutes searching for them and they were stuck inside a couple of rooms from where we first start. Other than that, this is a fantastic map!
SunlightBlaze 7 hours ago 
Some issues with lighting in some areas (have scrs to show) and at the end when i walked into the boss enemy both timer and counter stopped, managed to finish the map tho, great work !
Dysz 8 hours ago 
The map file is too large.
Sonic 1775  [author] 8 hours ago 
I will look into the distance spawn and see if I can get that working smoothly
ThedonPNW 9 hours ago 
I just completed a run. I had to go hunting for the last 2, but I found them eventually. I do hit frame rate drops in the thick of a big group when I'm in tight corridors, especially when the hazmat zombies start exploding in a chain reaction.
Dosrev 10 hours ago 
Just tried it out and if I could make one small criticism, it would be that the spawn rates are way too close to Jodi. You end up getting trapped in one area, watching them spawn into existince. A harsh reminder that you're playing a video game that sucks you out of the mood. I don't know if it's possible to increase the distance at which mobs spawn, but if so, make the spawn distance at least as large as the size of your biggest room. Zombies should be around the corner, hunting jodi down. Not spawning fifteen feet away and then running at you.
Sonic 1775  [author] 10 hours ago 
Update Change Notes