Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[BanG Dream!] Afterglow Leader Pack
   
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2 Oct @ 8:29pm
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[BanG Dream!] Afterglow Leader Pack

In 1 collection by imgeek621
Geekless621's BanG Dream! Mods
5 items
Description
Added the Afterglow civilization and its five leaders to Civilization VI.

Experience more content by enabling New Adjacency Core,Leugi's Garden, the Medical District, and activating the Monopolies & Corporations mode! (Friendly reminder: Leugi's Garden affects the production conditions for Naturalists and the build conditions for the Eiffel Tower and Biosphere. Enable with caution.)




Civilization Ability: Same as Always
All Governors require only 2 turns to establish, and generate triple Loyalty. Receive four Eurekas and four Inspirations of the current era each time you enter a new era. The Classical Era Dedication bonus is permanently active. All districts in cities you found provide +1 Culture; districts in your Capital provide an additional +1 Culture.
Unique Unit: Fellow Gang
Afterglow's unique unit that replaces the Spearman. Unlocked with 'Irrigation'. Lower cost, but higher base Combat Strength and Movement, and ignores the Combat Strength bonus melee units have against anti-cavalry units. +4 Combat Strength for each adjacent Fellow Gang unit, +10 Combat Strength when attacking district defenses. +2 Movement in friendly territory.
Unique Building: Rooftop
Afterglow's unique building that replaces the Library. Lower cost. Cannot be pillaged by natural disasters, permanently reveals vision of tiles within 10 tiles. Additional +2 Culture, +1 Great Musician points, and +2 Culture for each era passed since construction or last repair. +6 Combat Strength to this city's garrison, and +10 Combat Strength when this city performs a Ranged Attack.
Ran Mitake: Defiant Red Mesh
War Weariness tripled, but a city's non-Food yields are unaffected by negative Amenities. All military units gain Combat Strength equal to the sum of the maximum Amenity loss from War Weariness each city has ever suffered. Cities that are Displeased/Unhappy/Unrest/Revolt produce military units with +50%/100%/200%/400% Production, respectively. Units produced by cities with negative Amenities receive double Flanking and Support bonuses; these bonuses are quadrupled if the city is in "Revolt".Pillaging Plantations also grants HP, Science, and Culture. Starts with 60% of the initial research progress of 'Irrigation'.
Unique District: Ikebana Family
RequiresLeugi's Garden
Moca Aoba: Slow Hand
Receives a unique combat Great Person "Babanbo-sama" after establishing Capital, and can run the "Plead to Babanbo-sama" project to resurrect him after his death. Can purchase Government Plaza and Diplomatic Quarter buildings with Faith. Tiles adjacent to the Government Plaza or Diplomatic Quarter gain +2 Faith; and an additional +5 Faith if also adjacent to a Bonus resource. After building a Government Plaza/Diplomatic Quarter, Builders can construct one corresponding district in each city. -25% Faith cost for recruiting Great Persons. When recruiting a type of Great Person for the first time, receive an additional Great Person of the same type.
Unique Unit: Babanbo-Sama
Himari Uehara: Weight-Loss Plan
City gains +1 Population after building a Campus, Theater Square, or Industrial Zone. Farms, Pastures, and Camps provide standard adjacency bonuses to Theater Squares. For each Population lost in a city, that city's Industrial Zone receives +100% to all adjacency bonuses. After winning an Emergency, receive one Great Engineer; achieving top 50% placement grants 50 Great Engineer points. When Himari is in the game, special score competitions "Shouting AAO" and "SNS War" will occur. (With "New Adjacency Bonuses" enabled) Each time Himari activates a Great Engineer, all Industrial Zones in the empire gain +2 of all yields.
Unique Improvement: Talisman
Tomoe Udagawa: Flavor Journey
Becomes Suzerain of all previously encountered City-States when founding a Pantheon or circumnavigating the globe, and grant +3 Envoys to already Suzerained City-States. Each type of City-State you are Suzerain of provides +1 Movement to all units. When killing a unit, if you are Suzerain of multiple City-States of the same type, your Capital gains +1 corresponding yield. Gain one Envoy when clearing a Barbarian Camp or exploring a Goody Hut.
Unique Unit: Taiko Team
Tsugumi Hazawa: Great Ordinary
Each type of improved resource within your borders provides +1 Trade Route capacity. Trade Routes provide +2 Food, +2 Production, and +2 Gold for each of your Trading Posts they pass through. Each Governor promotion established in a city provides +1 Science to Trade Routes ending in that city; after unlocking 'Mercantilism', provides an additional +1 Science. Cavalry can escort Formation units with higher Movement.
Unique District: Cafe
Requires Medical Quarter

Acknowledgements: Tutorials from predecessors like Hemmelfort[github.com], Maple Leaves[github.com], PPK[gitee.com], Yuni/ShimamuraUzuki[github.com], Siqi & 1802646926[github.com], etc.; Civilization VI Modding Group 711403691; Groups run by Great Modders like Xiao Xue and Cyclohexane(Huanjiwan) (Thanks to the beta testers for bug catching); My school's gang group; A pan-MyGO!!!!! related modder chat group founded by an alumnus.

Art assets and text references are from Bestdori, BanG Dream! Wiki (Fandom), Moegirlpedia, etc., and some internet materials are also used. For non-commercial use. Infringement will be deleted if requested.
3 Comments
1802646926 4 Oct @ 8:22am 
哇!大佬出品,必是精品!:steamthumbsup:
凑友希那 4 Oct @ 3:18am 
神了大佬
哇,还有领袖特色外交事件吗?