Left 4 Dead 2

Left 4 Dead 2

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Bile Makes the Tank Walk
   
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Game Content: Scripts
File Size
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760.000 B
2 Oct @ 1:08pm
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Bile Makes the Tank Walk

In 1 collection by Henrietta
Scripts
17 items
Description
Once again with many helps from Cuba, Orin and retroactively Nescius back when he gave me a walking tank trigger script when I was making a map, "I" made this. Quotations since I had too much help to consider it my own.

When the bile effect is applied on the tank, he will be forced to walk.
When the bile effect is removed from the tank, he will no longer be forced to walk.

It should be useful enough now to throw the bile on the tank since he'd walk very slowly for 20 seconds, but I do recommend fiddling with a few cvars if you wanna spice things up.

z_tank_walk_speed
Default is 100. I use 165.

z_tank_damage_slow_min_range
z_tank_damage_slow_max_range

I put these to -1 so that the tank doesn't suffer additional slow down when the CI slaps him.

vomitjar_duration_infected_bot
Default is 20, but I use 40 since I made the walk speed faster, and less likely for the tank to be slowed down.

cvar changes aren't part of this script, only the simple walk/unwalk function.
19 Comments
Phyaflates 4 Oct @ 9:48pm 
Thanks man!
Henrietta  [author] 4 Oct @ 9:41pm 
Phyaflates 4 Oct @ 9:31pm 
Whats the name of the theme you used for the Tank I love it so much!
Henrietta  [author] 4 Oct @ 4:48pm 
that affects his jump and climb speed/height. I also just wanted to see him walk instead of twitching uncomforatbly while playing running animation
kurochama 4 Oct @ 4:42pm 
In case if you're interested, you can try to modify this netprops instead:
NetProps.SetPropFloat(victim, "m_flLaggedMovementValue", 1)

This netprops can affect movement speed without changing the cvars. "1" is normal speed. If you want to reduce the speed, set it below 1 like 0.8. 0.7.
LeSuperFishe 3 Oct @ 8:32pm 
Alexa Play Walk By Pantera
Henrietta  [author] 3 Oct @ 5:57pm 
I don't think I can force the witch to walk at least the same way as the tank since she works like a CI. The only thing I can think of is just animation swapping with an xdR and slowing down her run speed with cvar change.
Killa Klappa 3 Oct @ 5:39pm 
HOLY SHIT, STINKY ZOMBIE!!!!!
Xenorvya 3 Oct @ 6:27am 
I always liked the Tank's walk animation more than the running, it just looks more badass, especially when it's used in certain SFM videos like Beejie Bean's.

Question: how simple would it be to apply this to the Witch's run animation so she crouch-chases after you (it'll look silly but that's good) or to apply it to the Tank by default so he always walks? I do know the specials are vastly different from commons/witches (nextbots vs player bots).

Besides that, now the bile actually serves a purpose, and is visually cool when used against the Tank.
Tri Tran 2 Oct @ 11:46pm 
@Henrietta oh, many thanks :steamhappy: