Project Zomboid

Project Zomboid

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Vehicle Nomad - RV Nomad
   
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File Size
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1.533 MB
1 Oct @ 9:37am
1 Change Note ( view )

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Vehicle Nomad - RV Nomad

In 1 collection by eromanov87
[B42] Vehicle Nomad Collection
19 items
Description


⚠️ IMPORTANT (Read Before Subscribing / Commenting)
This mod does not add any vehicles, interiors, or items by itself. It only introduces new start options, traits, or scenarios that enhance existing mods. If features are missing (like RV trucks or interiors), those belong to the required mods, not this one.

📘 About the Nomad Series
RV Nomad is part of the Nomad Series — a collection of lightweight scenario mods built to layer on top of your existing setup. They provide flavor, variety, and choice without replacing or overriding the core content mods.

❓ FAQ
  • Singleplayer only. Multiplayer support is not guaranteed.
  • Balance stays untouched. Trait points, sandbox options, etc., remain as-is. Adjust manually if desired.
  • Scope of support. Bug reports should target this mod only — conflicts or missing content from required mods are outside my scope.
  • Please read first. Many common questions are answered here or visible in the screenshots. Repeated questions may be ignored.

🛠️ Recent Changes
  • Initial release
  • Added trait granting [vehicle / starting scenario]

🚐 How It Works
  1. During character creation, choose a Nomad spawn location.
  2. Add the Nomad Trait (and optionally Nomad Tools). Occupation is optional.
  3. Start with the intended scenario (e.g. spawn with an RV, vehicle, etc.).
  4. You decide whether you want to roam as a nomad or settle down later.
  5. ⚠️ You may spawn near zombies — stay vigilant.

Workshop ID: 3578323143
Mod ID: VNRV
9 Comments
eromanov87  [author] 7 Oct @ 10:19am 
It doesnt exist. I was actually trying to implement sandbox options for the condition of the vehicle, so that is still in testing. Broke the code when I tried. For fuel it is supposed to start between 30% to 80% fuel. If you want to start with some fuel, the Nomad Tools trait for 1 trait point gives you a full gas container.
Ignorance 6 Oct @ 6:43pm 
I don't know if this already exists and I am just not seeing it or if its not a setting, but can we set minimums for the condition and fuel of the vehicle we spawn with?
eromanov87  [author] 3 Oct @ 11:08am 
This mod only adds the ability to start with the RVs at the start of the game. Any other issues must be with the filibuster mod or the rv interiors mod.
Haxzht 3 Oct @ 7:08am 
Love the mod sad you can't enter to the RV as RV interior but np, only Issue is changing from sit to sit, It giving error and I dont have other RV mod active, im trying to do a base game mode with mods than dont crash and this mod is perfect, wish for new uptades
eromanov87  [author] 1 Oct @ 9:43pm 
Anyone else that installed it having the same or similar issues?
Bumblor son of Stumbledown 1 Oct @ 12:17pm 
I'm not sure if it's related but just after I installed the base mod, guns stopped working. It makes a strange sound like overlapping sound effects and no bullets fly
eromanov87  [author] 1 Oct @ 12:12pm 
That's odd, this doesn't touch any code at all related to firearms
eromanov87  [author] 1 Oct @ 11:22am 
si, este mod es solo para aparecer con una rv al comienzo de la partida. El mod de filibuster se encarga de que aparezcan en el mundo.
diegxto 1 Oct @ 11:07am 
hola amigo, si no me pongo el rasgo de nomada, las rv aparecen en el mundo?