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and its not a spec probleme. there are simply thing that don't work on yomih
like time stop or lots of clone
but my PC didn't slow down much till it reached roughly the 20-30 count of it.
so on lower end PCs, it will be a lot for those to handle.
i do notice some slight prefromance issues when they summon clones baring the wait time for the AI to make their choice.
uh, i'll see if i get the same issue or not.
though i can't deny that the lag when making clones is a problem.
the thing is that i wanted the clones to be more than just a object that flung away because of weird shenanigans. i wanted them to feel more player like. but i guess in doing so they became too much for yomi to handle.
so ill offer a solution:
I can easily dumb down the clones: meaning they will lose having proper knockback, being able to be wall splated, being able to be knocked down, and being able to block.[yes some of the clones CAN block]
This in turn will make the clones a lot less resource heavy and will hopefully fix the lag, but fighting the clones will be a bit worse due to the lack of proper hitstun and knockback math[that i suck at]
Honestly I think limiting how many clones there can be at once would do wonders