ZERO Sievert

ZERO Sievert

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Enemy Markers Improved
   
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Scripts: Misc
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5.693 KB
28 Sep @ 6:58pm
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Enemy Markers Improved

Description
Less help and no woodland creatures.

A subjective improvement to the Enemy Markers mod. This mod adds a small red transparent marker above the heads of all in-raid NPCs that are not woodland creatures.

Features I want to add:
- [ ] Change marker hue based on reputation or hostility.
- [ ] Restrict visibility of marker to NPCs that are currently in the field of view.
- [ ] Slow fade out of marker when NPC leaves field of view.

NOTE: Unfortunately, due to the minimal modding API exposed by the dev. Many of the features I want to add may not be possible without use of tools not compatible with workshop. I have some ideas, but we'll see.
2 Comments
Average Gamer 4 Oct @ 12:51am 
Thanks for fixing the mod. :)
Johnny Cocas 2 Oct @ 4:40am 
I disliked the original mainly because of the visual aspect, this one looks much better!

Also, the planned features sound awesome, though not possible at the moment. Looking forwards to the future of this :D