Conan Exiles

Conan Exiles

34 ratings
Warfall Mod Dwarven City [BETA]
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File Size
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677.925 MB
28 Sep @ 2:26pm
28 Sep @ 2:30pm
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Warfall Mod Dwarven City [BETA]

Description
Warfall Mod Dwarven City

Dwarven City is a visual and structural mod for Conan Exiles.
It introduces a monumental underground dwarven city, designed as an ideal location for a great capital or an epic dungeon.
The mod is currently in BETA for a testing period to verify stability.
It will later be updated to include weather and atmosphere (skybox) with AOC.

Technical details

    [] No direct gameplay impact: adding or removing the mod during a save has no consequences.[] Edited levels only: all other mods remain compatible as long as they do not modify these same levels.[] Optimized meshes and textures for better performance.[] Navigation areas reworked and collisions adjusted for smooth movement.
  • No server-side effect from the mod itself: it only affects client visuals. However, a level filled with AI will always have a server-side impact, as in any dense Conan Exiles area.

Levels affected

Custom levels only (no vanilla maps modified).


Performance

The mod uses optimized textures, meshes, and navigation data to ensure good stability.
After multiple tests, the performance impact is minimal and does not affect overall gameplay fluidity.

Access

The entrance to the Dwarven City is located inside the Volcano.

Summary

Dwarven City is an immersive dwarven-themed environment, perfect for a capital, a roleplay hub, or an epic dungeon.
The mod is in BETA for a test period, and will later be updated to include weather and atmosphere (skybox) with AOC.
It is already stable, safe for servers and saves, and compatible with most other mods.

Discord: https://discord.gg/warfall
6 Comments
Ekuleru 6 Oct @ 6:20am 
How many rectangles?
? 3 Oct @ 10:37am 
This awesome mode!!
please keep making it
chemagoes 2 Oct @ 1:00am 
It's beautiful, there is a lot of detail and love put into this <3
Mac [Arkhan]  [author] 1 Oct @ 5:19am 
HELLO @Morsadre.
Triangle count depends on LODs, culling, and what’s actually visible on screen.
Asking 'how many triangles? for a full map is like asking 'how many drops of water in the ocean? it’s technically answerable, but pointless ...
Morsadre 30 Sep @ 4:19am 
how many triangles?
CASE ◄場合► 29 Sep @ 3:44pm 
holy! this looks awesome!