Space Engineers

Space Engineers

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Universal Retrofitting Modular Shipyard System
   
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Description
Universal Retrofitting has taken it's giant battleship building shipyard and made it customizable for end users now! Craft your shipyard to fit your needs with this modular collection!

This collection is comprised of required and optional modules with the recommended layout as follows. O2 Farms and Algae Farms are on nearly every module to provide survival basics.

Endcap A Module (REQUIRED) - This module is the base that all other modules will attach to, and contains the conveyor link to join the two sides together along with 6 large cargo containers.

Dock Module (optional) - Provides two capital ship docks on the outside of the shipyard ring.

Cargo Module (optional) - +6 large cargo containers
--or--
Cargo Connection Module (optional) - This module provides a full conveyor loop along the top and bottom of the shipyard ring, along with 6 cargo containers. When used in conjunction with the Farm Habitat module, it provides the basis for a starter base while leaving expansion options open. Also provides +6 cargo large cargo containers.

Power Module (optional) - 6 large reactors, 16 hydrogen engines, and solar panels. Great if you're playing with mods and need a ton of power. Reactors are set up with a "Power Reduction" mode that lets you drop down to just 2 reactors as needed.

Production Module (optional) - refineries and assemblers at your disposal.

Shipyard Projection Module (REQUIRED) - This is the core module for the shipyard, containing the projector and 4 hangars for the shipyard support fleet, as well as some solar panels for basic power generation. If pasting this module comes with a Hognose Ion Tug and a welding ship as standard equipment.

Projection Head (REQUIRED, maybe) - If you're building the Shipyard Projection Module in survival, this is the projector head for the shipyard projector. On the shipyard projection piston, just slap a merge block on the end pointing down, then attach this blueprint to it (only needed if not pasting the shipyard in creative or using a multigrid projector).

Habitat Module (optional) - Living quarters for up to 8 engineers.
--or--
Farm Habitat Module (optional) - Like the normal habitat module, except one of the habitats has been replaced with a farm. Crew quarters for 4 and 6 farm plots.

Power Module v2 (optional) - same as the Power Module, but with a massive battery bank instead of the reactors.

Communications Module (optional) - Two giant antenna dishes for those long range communications, and 4 programmable blocks for any scripting required.

Hydrogen Module (optional) - 6 large hydrogen tanks + O2/H2 generators to fill them.

Dock Module (optional) - Provides two capital ship docks on the outside of the shipyard ring.

Endcap B Module (REQUIRED) - This module completes the other end of the shipyard and provides an additional 6 large cargo containers.
Items (15)
UMSS Modular Station
Created by Battlemage
The showcase of Universal Retrofitting's Universal Modular Shipyard System, this 500m-long pass-through shipyard is capable of assembling some of the largest battleships in the solar system....
UMSS Endcap A Module
Created by Battlemage
REQUIRED - This module is the base that all other UMSS modules will attach to, and contains the conveyor link to join the two sides together along with 6 large cargo containers....
UMSS Shipyard Projection Module
Created by Battlemage
REQUIRED - This is the core module for the shipyard, containing the projector and 4 hangars for the shipyard support fleet, as well as some solar panels for basic power generation. If pasting this module comes with a Hognose Ion Tug and a welding ship as s...
UMSS Projection Head
Created by Battlemage
If you're building the Shipyard Projection Module in survival, this is the projector head for the shipyard projector. On the shipyard projection piston, just slap a merge block on the end pointing down, then attach this blueprint to it (only needed if not ...
UMSS Endcap B Module
Created by Battlemage
REQUIRED - This module completes the other end of the shipyard and provides an additional 6 large cargo containers....
UMSS Cargo Module
Created by Battlemage
+6 large cargo containers....
UMSS Dock Module
Created by Battlemage
Provides two capital ship docks on the outside of the shipyard ring....
UMSS Habitat Module
Created by Battlemage
Living quarters for up to 8 engineers....
UMSS Hydrogen Module
Created by Battlemage
6 large hydrogen tanks + O2/H2 generators to fill them....
UMSS Power Module
Created by Battlemage
6 large reactors, 16 hydrogen engines, and solar panels. Great if you're playing with mods and need a ton of power. Reactors are set up with a "Power Reduction" mode that lets you drop down to just 2 reactors as needed....
UMSS Power Module v2
Created by Battlemage
Same as the Power Module, but with a massive battery bank instead of the reactors....
UMSS Production Module
Created by Battlemage
Refineries and assemblers at your disposal....
UMSS Farm Habitat Module
Created by Battlemage
Like the normal habitat module, except one of the habitats has been replaced with a farm. Crew quarters for 4 and 6 farm plots....
UMSS Communications Module
Created by Battlemage
Two giant antenna dishes for those long range communications, and 4 programmable blocks for any scripting required....
UMSS Cargo Connection Module
Created by Battlemage
This module provides a full conveyor loop along the top and bottom of the shipyard ring, along with 6 cargo containers. When used in conjunction with the Farm Habitat module, it provides the basis for a starter base while leaving expansion options open....