Jagged Alliance 3

Jagged Alliance 3

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Extended IMP Character Creation
   
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3.888 MB
27 Sep @ 9:59am
3 Oct @ 3:57pm
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Extended IMP Character Creation

Description
This mod expands options for the IMP character. Perk selection is broader and adds one extra perk, which must be a talent, also known as a "blue perk". Starting equipment now varies and depends on stats and chosen perks.

Let me know if something doesn't work or if you have some strong opinions about changes and I'll try to fix it ASAP.

Change list:
  • All 8 quirks added to the pool of personal perks. They are not very powerful, and some are outright harmful, but included to make all options available.
  • Ambidextrous perk is added to the pool of tactical perks. Now even your IMP can stop looking at Tex with envy.
  • Added 30 talents (unique vanilla character perks). They are separate from personal and tactical perks! Some talents are not included because they do not make sense or can potentially break the game. But I can add them too if someone will complain!
  • Reworked starting equipment for IMP – Smart™ Algorithm prepares appropriate equipment for your IMP depending on selected perks and character stats, resulting in 36 possible loadouts.




Compatibility:
This mod affects the IMP creation menu and character sheet screen, and will not be compatible with other mods that alter IMP creation process.
However this mod is fully compatible with other mods that add new perks or IMP character/avatars.

Info for modders:
This mod features three distinct perk pools, each containing all perks of a specific type. If another mod adds new perks, they will automatically be included in IMP perk options.
  • Talents include all perks of type Perk-Personal.
  • Tactical Perks include all perks of type Perk-Specialization.
  • Personal Perks include all perks of type Perk-Personality.



Version: 2.00-183
8 Comments
Selroy  [author] 3 Oct @ 4:08pm 
I got bored, so I decided to rework the mod from scratch. Main changes: blue perks are now on a separate screen and chosen as an extra perk, not replacing a tactical perk; different starting equipment variants depending on selected stats and perks; compatibility fixes - the mod is now compatible with custom perk mods.

Don't worry, old saves are unaffected - mod changes only IMP creation process.
Selroy  [author] 30 Sep @ 1:44pm 
@Teremsi IMP mods don't mix very well unfortunately, so most likely they will not work together. But I will consider it as an option for a separate larger mod that I'm planning.
Teremsi 30 Sep @ 1:30pm 
Very nice to see new mods appearing! - Would you also consider adding the option to have multiple IMPs? Or does it already work with the multi IMP mod?
Selroy  [author] 29 Sep @ 7:46pm 
Sure, no problem
Ze one 29 Sep @ 5:45pm 
That's interesting. Mind if I ask you a modding question about inclusion of your mod?
I send you a friend request. :steamhappy:
Selroy  [author] 29 Sep @ 4:31pm 
Mod is updated, I fixed an issue with blue perks not showing on AIM character sheet (example on 2nd screenshot)
Selroy  [author] 29 Sep @ 4:28pm 
@Ze one I'm planning to do a separate mod where a blue perk is an optional addition to 2 common perks, without mixing them together.
Ze one 29 Sep @ 1:29pm 
Also check out "More Perks" so you get 3.