Total War: WARHAMMER III

Total War: WARHAMMER III

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Alarielle - wood elves campaign
   
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File Size
Posted
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5.199 MB
26 Sep @ 11:13pm
3 Oct @ 3:36am
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Alarielle - wood elves campaign

Description
This mod allows you to play Alarielle High Elf faction Averlorn and have the Wood Elves campaign mechanic to heal the world trees at the same time!

New buildings have been added:
A 10 slot main building for magic forests, to replace the HE generic town
Landmarks on forest that are relevant to forests based on their Wood elves landmark counterparts.
The Oak of ages is now a special building for High Elves.

Wood elves mechanics that Alarielle receives:
World root teleportation, from one forest location to another.
The improvement of her Forest Spirit units with the Aspect System (Like Durthu & Drycha)
Healing the Forests gives buffs and unlocks the ritual, allowing you to build the landmarks
The encounters and dilemma events around forests that you are trying to heal

FAQ:
- Do not play the Wood elves, the mecanics are broken for them.
- Playing other High elves faction should be mostly okay.
- Whilst playing as Averlorn the Wood Elves AI will be ok.
- Mods that edit Wood Elves script are not gonna work.
- My other mod that change world torment mechanic to be global, works well with this mod.
- Adding tree spirit unit to the red tree and technology to also buff them is useful if you want to use them.
- Soft incompatibility with mod that edit the map and add magic forest, like IEE, new magic forest healing will not work correctly, but shouldn't prevent you from playing.
- Plan for compatibility patch with IEE is at least delayed until HE dlc is released.

if you encounter a bug, things that seem inconsistent or just want to give feedback, let me know

thanks to BAGHolder for Scrap Upgrade UI Framework
29 Comments
Aghoric Visions 3 Oct @ 10:30pm 
This is brillant.
Azaghâl 2 Oct @ 3:03pm 
@Louie04k, with RPFM, open the mod and search (check the ALL and Packfile boxes) for wh2_main_hef_avelorn replace all with wh2_main_hef_yvresse same with wh2_dlc10_ritual_hef_avelorn replaced by wh2_dlc15_ritual_hef_yvresse and it should be enough to have the mechanic for Yvresse.

@D.T VCO has a victory route that force vassalisation with wood elves for Tyrion if I remember, it should just be a matter of changing cm:force_make_vassal(FACTION_TYR_KEY, FACTION_SOT_KEY); with force_confederation
https://gtm.steamproxy.vip/workshop/filedetails/?id=3140200173

@Xakiroment, thanks for the idea and the mod.
Xakiroment  [author] 2 Oct @ 2:52am 
@Malefic i am currently looking if i can make it mess less with the HE and WE

@Void i don't plan to add more unit to alarielle faction ^^
Void 2 Oct @ 12:51am 
Love the mod! Is it possible for you to make it so she can recruit wood elf units too?
Malefic 1 Oct @ 11:25pm 
Really cool mod idea, i hope you manage to find a way to get it to play nice with other factions bro.
Xakiroment  [author] 1 Oct @ 4:38pm 
@D.T nop, but if you find one let me know ^^

@Larcon why so mean to coomhammer huge campaigns, they are nice xD
Aristocratic Astorian 1 Oct @ 9:30am 
Amazing, love it, thank you!
Larcon 1 Oct @ 7:31am 
I wish ppl woult put their efforts to something like this than the coomhammer huge campaigns.
BigG 1 Oct @ 6:05am 
Awesome idea!!! Nice job!!
D.T 1 Oct @ 5:59am 
i love the idea of this mod :O do you know any good mod that make it so you can make confederate the WE as alarielle ? becaus i think that would work well with this one as you heal the forests