Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Reinforcements - New Faction - Grey Knights
   
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39.643 MB
26 Sep @ 7:56am
4 Oct @ 4:18am
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Reinforcements - New Faction - Grey Knights

In 3 collections by Malaikat
Collection of the Reinforcements Mod Series
31 items
New Factions
16 items
Grey Knights
2 items
Description
We are the hammer! - The Grey Knights

The Grey Knights are a secret and mysterious Chapter of Space Marines specifically tasked with combating the dangerous Daemonic entities of the Warp and all those mortals who wield the corrupt power of the Chaos Gods.

Every member of the Grey Knights is a potent psyker . On the battlefield they use their psychic abilites in various ways, most often to quickly reinforce their brotehrs.

Ingame the Grey Knights specialise in quick repositioning. Their Gate of Infinity ability allows them to teleport to any allied Grey knight unit.

The Grey Knights mastery over the warp expresses itself in their ability to read the tides of the warp, granting them various army wide buffs.

As specialists against daemonic incursions Grey Knights take reduced damage from all daemonic units.

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I'm looking forward to your feedback. The Grey Knights are an ongoing project and everything is up for change.

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The new models come from ForceOrg for Tabletop Simulator.
16 Comments
Malaikat  [author] 7 Oct @ 6:24am 
@Kaurus_Oregon
The anti chaos mechanics of the Grey Knights aren't meant to be a full on mechanic but a minor bit of flavor. I don't want the Grey Knights to just win against Chaos because they are Grey Knights..

If you take a unit of Grey Knights and compare them to the Space Marine equivalent you'll notice that Grey Knight models are more durable and use stronger weapons than their counterpart. On a model by model comparison the Grey Knights are stronger than Space Marines. As units this may differ as the Grey Knights are less in number.

@Chill out
I've added a couple units relying on DLCs. They may help against heavily armored targets.
Kaurus_Oregon 5 Oct @ 5:08pm 
Grey Knights Feedback

Grey Knights are one of my favorite factions within the Imperium of Man. While they perform decently against Daemons in-game, their squad size makes them noticeably vulnerable against non-Daemonic Chaos units. For example, my Grey Knights were getting crushed by a Hellbrute. I understand the need for balance, but canonically, Grey Knights possess exceptional strength and resilience. A slight adjustment to their durability or squad composition might help reflect their lore more accurately.
Chill out 3 Oct @ 12:57am 
Could you add an update with the DLCs? I love the mod and I am really enjoying it, until heavy armour comes in and wrecks me.
Malaikat  [author] 2 Oct @ 2:29am 
Does Gladius crash at any point during a new save without changing the modlist inbetween sessions?
Were the Grey Knights the only mod you had active, not the only new one? Was the previous save entirely unmodded?
Changing mods and loading into previous saves is always a coin toss. Even updating a mod can lead to being unable to continue a previous savefile.
piersted2 2 Oct @ 12:28am 
After I installed this mod my gladius crash everytime I launch an old save, anyone know a way to fix it?I already uninstalled and installed the game, and even tried to launch with disable mods option, nothing worked. I suggest not downloading this without checking your own game.
Darkenarlol 1 Oct @ 3:06am 
no icons on annointed, crusaders, tempest
Darkenarlol 1 Oct @ 3:02am 
missing crusader icons both regular and overlay. oh fresh update 15 ago i'll recheck
Fye 30 Sep @ 9:46pm 
Awesome mod! If you're taking requests, I'd love to see a Custodes faction port. Regardless, thank you for adding the Grey Knights!
hrvws 30 Sep @ 10:27am 
Thank you for your great work! Will you add more psychic abilites to the grey knight units in the future?
Malaikat  [author] 30 Sep @ 10:01am 
The missing psyker trait is a mistake, thanks for reporting.
The champion doesn't have the Space Marine Captains or Chaplains increased invulnerable reduction (50%) but caps out at terminator armor (33%).
Compared to the two space marine units he resembles he has much more powerful weapons so giving him the same damage reduction felt inappropriate.