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Expanded Start Supplies Conditions Mod
   
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8.463 MB
25 Sep @ 2:31pm
27 Sep @ 4:59pm
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Expanded Start Supplies Conditions Mod

Description
This mod gives you more starting Crates and Oxygen Tanks, along with a couple more of items as a head start.

Added Start Conditions:

Standard ⇒ Expanded
Brutal ⇒ Brutal Plus

It will make the start easier, but if you're an old-school Stationeer, you might prefer the original ones, so I made these new buttons.

Feel free to edit and change, or use it as a template for your own mod.
Just please make a copy of your edits in case I upload a new version.
And basic courtesy, just mention me if you do use my mod.

Expanded provides a bit of necessities, but not too much. Just enough so you don't need to focus on grinding at the beginning. As you know, grinding is one of the early game loops with the basic Standard set.

Now you have a little more time before the grind becomes mandatory (it's postponed a bit). Food, water, and oxygen are not plentiful, but more than doubled, so you have enough time to explore the game if you are rookie.

And of course, different planets have different sets, so I kept that in mind when creating this mod.

I also added those Ingot crates to some starts, cuz it makes things easier. There is a crate containing explosives with Rover MkI and the AIMeE robot, which is fully operational if you know how to programm the IC10 chip.. I also added the Rocket crate to some start conditions. It is the same crate as the Asteroid start previously had.

And one more thing, the main lander now contains double the rations of Cereal Bars and Water Bottles. Water Bags and Water Boxes now use all 6 slots for Water Bottles. Inside the Cereal Box there are Chocolates and Chocolate Cereal Bars.

No dependencies, so it doesn't need anything else to work, it works well with Vanilla game.
10 Comments
Jack-O-Lantern 6 Oct @ 4:18pm 
Yeah, that's my bad. I'd forgotten I am using a mod changes the jetpack to use fuel. I'd gotten so used to it I forgot that's not vanilla.
Eriduan  [author] 6 Oct @ 12:42pm 
Yes, yes. Vanilla doesn't need fuel for jetpack, anything works there. With variable results of course.
kiyanis 4 Oct @ 3:29pm 
@jack-o-lantern
uh, no, base game jetpack uses any compressed gas, same as always. you've got a mod that changes it to fuel only.
Jack-O-Lantern 4 Oct @ 8:44am 
Something that's been bothering me is the fact that they changed the jetpack to require actual fuel rather than being able to use any gas but never changed the canister you start with in its slot. So you're stuck with the notice of no jetpack fuel until you get to the point where you can make more fuel or use your supply for your welder. Could there be an option to swap the tank out for a proper fuel tank when starting with one of these options?
Eriduan  [author] 4 Oct @ 5:50am 
@PooPooCreed-TTV ->

TLDR>
There is a guide how to do it by yourself.
And also answer to your question how hard it is (or was).

(following next 3 comments belongs to this one also)




I don't think I will be changing this mod anytime soon. It is 2000 lines of code that needed to be refactored. And yes, it is easy, but the interconnected dependencies make the work hard.

Because every time something doesn't work properly, that means I need to turn off the game, search for it, repair it, and turn it on.
Eriduan  [author] 4 Oct @ 5:41am 
And sometimes it is just a small issue, but sometimes I didn't realize that I am changing an original item, which led me to do testing of the whole menu multiple times until I found that I just forgot to write EXPANDED at the end of ElectricalSuppliesMimas.

Without being altered to the new (plus/expanded) version, those changes were also changing the original starting conditions. That was hard, the testing and keeping the notes. And that is a typical day when a programmer does some kind of refactoring job.

Also, without proper documentation, it was all trial and error until I figured out how it works. Again, it wasn't super hard, it was actually trivial. But the constant need to turn the game on and off made it slow and tedious. And sometimes I didn't see the change because of my mistake. Which is also called a reverse engineering job, figuring out how that black box works.

So I won't be doing new buttons for now. But in the future, who knows. I might.
Eriduan  [author] 4 Oct @ 5:40am 
In case you or anybody else would want to do it, there is a quick hint ->

To create a new button, you are free to copy my work (just mention me and my original mod in your mod).

Copy it in case I find some bugs in mine, and in case I would upload a new version.

Then you can freely try to play with my code. It will navigate you through what was changed by following a simple rule: Plus or Extended means the code was altered and there your change will be seen under the two new buttons.

Use Notepad++, and in the Language menu option choose XML (you might need to download a library for languages), and then hit ALT+0 to collapse all lines. Afterwards, uncollapse the main one, and then you will clearly see the structure of the document.

While you can easily read the elements (items), you will be able to understand that EuropaBrutalPlus contains, for example, BrutalCrateEuropaExpanded, and that one contains other stuff.
Eriduan  [author] 4 Oct @ 5:40am 
If you need to change just one planet start, then it is super easy -> just follow what items are in which one for that specific planet. And at the bottom of the tree, you will find what you need to alter. If you want to add any new item, search for (ctrl+F) it in case it was already used elsewhere in the document. And then copy it, if it was not used, then you need to use F1 StationPedia directly in the game, and copy (left mouse click) the blue text which usualy starts with Item...

But if you need to alter more than one planet, then it took me quite a long time (because of what I have described earlier).

But you might be faster, and even surprised how easy it is. Remember to alter or at least read the language XML file also, so you won't be getting some unexpected errors. If you add a button, then you definitely need to add new lines in the language XML.
PooPooCreed-TTV 1 Oct @ 2:02pm 
I am no mod maker, nor do I desire to learn. However what are the chances you can add to this?

I think there should be a Medium Start Condition - Not brutal or brutal+
Not 100% sure what that would look like exactly.

But maybe keeping in the O2 Tank, Airlock Supplies and parts of the electrical supplies but not all of them. Also a box of water and food. Get rid of the rest - You wont struggle super bad with O2 or getting power and you will have a couple days of food. But will push you a little harder. Im not smart enough for brutal yet nor do i want it as easy as normal.

Just a balanced blend of the 2.

Just an idea that I think would be cool.
Eriduan  [author] 27 Sep @ 5:02pm 
Changelog updated.