Crusader Kings III

Crusader Kings III

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Geographical Features of the World
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25 sep @ 13:22
7 okt @ 2:29
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Geographical Features of the World

I 1 samling av Mightus
ECCOM - Extraordinarily Compatible Collection of Mods
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Hey, so for a while now I've been kinda annoyed by how province development was unreasonably attached to terrain type, and because of that how some regions are weaker than they historically should be; and so I've decided to make this lightweight mod that adds modifiers and unlocks some buildings for various geographical features.

Currently the Modifiers added are:
- Three levels of Natural Harbour distributed around the world
- Three levels of Trade Convergence modifiers, similarly distributed as Natural Harbours
- Modifiers for Upper and Lower Nile
- Po Valley in Northern Italy
- Various modifiers for other parts of Italy
- Ganges and Indus Valleys
- Low Countries
- Silesia
- Vistula
- Rhineland
- Danube
- Forests of Eastern Europe
- Agricultural Modifiers for Persia, Levant, Maghreb
- Himalayas
- Modifiers for various regions of France
- And also modifiers for various regions of Iberia

As a bonus this mod also removes Greek "backwater" modifiers, cause I find them weird, and they are basically unremovable in vanilla due to insane development requirement.

I very much encourage you to give me more suggestions for new geographical features (perhaps even negative ones), for regions you feel might be misrepresented, because I intend on expanding the mod.

Now you can also get Chinese translation here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403925213
And Korean translation here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3578021325
50 kommentarer
Mightus  [skapare] 7 okt @ 2:24 
Maybe one day Paradox will overhaul building system to be more dynamic, but for now thanks for enjoying the mod :>
The Emperor's Chosen 6 okt @ 18:30 
wow, how is this not in the base game, what an amazing idea!
Mightus  [skapare] 2 okt @ 13:53 
@FiveTonMonkey
Oh, and thanks
Mightus  [skapare] 2 okt @ 12:15 
@smolpotato
I checked it and cattle pastures are fine in one of the provinces you mentioned, I think it might be some incompatibility between this mod and some other one you are using
FiveTonMonkey 2 okt @ 8:27 
Love this idea, honestly this should be something included in the base game
Mightus  [skapare] 1 okt @ 12:11 
@Pineapple55555
Thanks! I will look into the unupradable buildings and the natural harbours when I have some time; although regarding the buildings I looked quickly into the code and it looks fine at first glance, what other mods that you think could interfere are your running?
Pineapple55555 1 okt @ 11:01 
Hi, great mod! I was playing in England and noticed that London had a modifier for a large natural harbour. I went to have a look at Poole (Dorset, Wessex) once I saw that as it has the biggest natural harbour in Europe, and it doesn't have any modifier. I think it could be cool if one was added. Once again, this mod is really great!
smolpotato 1 okt @ 10:44 
Great work! However seems there is a bug making you unable to upgrade cattle pastures and hunting grounds in some counties for example Brysis, Kallipolis. Not sure if this is caused by interaction with other mods.
Mightus  [skapare] 30 sep @ 21:21 
@Amicus
They encompass regions, usually a couple of of duchies, but trade ones are added case by case for counties

@LiterallyLain
Sure, I've added it 👍
LiterallyLain 30 sep @ 20:40 
Can you add the Korean translation mod link? Thanks!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3578021325