Victoria 3
57 oy
Socialist Union Laws
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25 Eyl @ 12:52
1 Eki @ 11:40
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Socialist Union Laws

CaelReader tarafından 2 koleksiyonda
CaelReader's Mods
11 öğe
Baseline Improvements
27 öğe
Açıklama
Adds two new law variants to the Labour Associations lawgroup: Syndicalism and Party Unions. Upon enacting Council Republic an event will allow you to choose between the two based on the ideologies of your government (or to keep Right to Associate if you prefer).

As this mod adds new laws, a fresh save game is required for them to appear.

Overwrites ideology_anarchist, ideology_communist, and ideology_vanguardist to add new weights, but is otherwise highly compatible. The new laws are setup as law variants of Right to Associate and Anti-Strike Laws respectively, automatically inheriting ideology stances for those.

Chinese localization available here.
20 Yorum
Skill Less 4 Eki @ 1:41 
read what C4-973 commented, so i just hope a new save will have the laws properly.. i think it whould be a good idea to include into mod description that a new savegame is required?
Skill Less 4 Eki @ 1:33 
sadly, i got the same issue as Lucy, laws not showing up. already resubbed and redownloaded the mod.

none of my other mods is doing stuff with laws (although from what i understand it shouldn't matter anyways), i even tried without any other mods enabled..

didnt try a fresh save since we need council republic to actually see the laws.
Nimux 3 Eki @ 3:13 
Nice touch. Have you tought about doing something similar for other laws ? I was thinking Local Police Force could also have a variant after Council Republic, some kind of autonomous militia.
Dodocan 1 Eki @ 12:14 
awesome idea!
Lucy1701 1 Eki @ 2:15 
@C4-973 Ah....
thanks for the info though!
C4-973 30 Eyl @ 19:46 
@Lucy1701 in general all law mods will require a fresh save, it shouldnt be like that but PDX fucked something up in 1.6 and it has never been fixed to this day in typical PDX fashion
CaelReader  [yaratıcı] 30 Eyl @ 15:03 
@Lucy1701 make a new save and see
Lucy1701 30 Eyl @ 14:31 
question, is it possible that the mod only works with fresh saves?
Lucy1701 30 Eyl @ 14:03 
(I could be wrong ofc, paradox does love their spaghetti code)
Lucy1701 30 Eyl @ 13:58 
btw for the events, I think you are using "country_has_voting_franchise" wrong?
I noticed the event kept showing me the vanguadist option, so I checked and I think you need to remove the "= yes" and "= no"

For the positive check, just keep it is "country_has_voting_franchise"
and for the negation do "NOT = { country_has_voting_franchise }"

(Still haven't gotten the laws to show up for me, but at least the event now shows me the right options ^^" )