Left 4 Dead 2

Left 4 Dead 2

64 ratings
CS_Estate
   
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Game Content: Campaigns
Game Modes: Survival
File Size
Posted
Updated
90.522 MB
25 Sep @ 12:19pm
25 Sep @ 3:21pm
3 Change Notes ( view )

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CS_Estate

Description
ENG:

Hello, here is another CS 1.6 map for L4D2. I ported this map at the suggestion of maurook300.

There are some things I can't fix, such as when you turn off the lights, the reflections (cubemaps) won't update; they'll look as if the lights were still on.


If you find any other bugs, let me know and I'll try to fix them.


ESP:

Holaaa, aquí otro mapa del CS 1.6 para L4D2, este mapa lo portee a sugerencia de maurook300.

Hay algunas cosas que no puedo arreglar, como por ejemplo, si apagas las luces, los reflejos (cubemaps) no se actualizarán, estarán como si estuvieran las luces encendidas


Si encuentran otros bugs, notifíquenme, intentaré arreglarlos



tags: classic, goldsrc, cs 1.6, cs, estate, port
9 Comments
Edd&Lambda02  [author] 2 Oct @ 7:24am 
@Gnome ͋̒̀͋͂̂ͤͥͣ̆͐̅̚ loll, que épico, haría lo que me dices de no usar los cubemaps pero es algo que me gusta mucho del motor Source, y bueno eso xd. Por cierto, no tiene nada que ver pero, buen mapa el tuyo de Anemoia, re buenísimo
Que onda bro, sabes que yo tenia este mapa por la mitad? Jaja también lo esta porteando para left pero lo re abandone, tengo una versión pero como mas moderna.
Una recomendación no utilizes los cubemaps así le das un aire mas antiguo como el mapa, solo compilalo sin hacerle el buildcubemap
oyo iphone 17 pro mahal lah 29 Sep @ 7:23am 
my fav childhood map
toolazy 28 Sep @ 2:53am 
i remember this
Edd&Lambda02  [author] 26 Sep @ 9:13pm 
@VanZanHole Thank you so much for your support, and thank you so much for reporting the bugs. I'll try to fix them. Could you give me more details?
VanZanHole 26 Sep @ 6:06pm 
I really enjoy and appreciate your effort to bring these maps back to life from the cs 1.6 era. Hopeful to see the cs_747, cs_italy or de_survivor on your port list.

There is also some things I need to mention here. de_aztec and de_prodigy are not fuction properly ( first map has NAV issues while the second map has problematic level design) which results special infected either stuck in inaccessible areas or make the director completely stop after 10 minutes of surviving. I recommend covering the empty space in these areas with the clip/NPCclip texture so the NAV wouldn't generate in there and less confuse the director. Turning the small and and unnecessary rooms that are too tight to be in there just the visuals so you couldn't get in there ( and spawn infected as well) might also improve the map's gameplay performance.
Hope it's clear and helps you in your future maps, port and non-port ones.
Edd&Lambda02  [author] 26 Sep @ 4:09am 
@maurook300 Muchas graciaas! Son muy buenos estos mapas del CS
maurook300 25 Sep @ 8:02pm 
de verdad como amo estos mapas del cs 1.6
maurook300 25 Sep @ 8:01pm 
fuap, buen trabajo amigo el mapa te quedo brutal!