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Una recomendación no utilizes los cubemaps así le das un aire mas antiguo como el mapa, solo compilalo sin hacerle el buildcubemap
There is also some things I need to mention here. de_aztec and de_prodigy are not fuction properly ( first map has NAV issues while the second map has problematic level design) which results special infected either stuck in inaccessible areas or make the director completely stop after 10 minutes of surviving. I recommend covering the empty space in these areas with the clip/NPCclip texture so the NAV wouldn't generate in there and less confuse the director. Turning the small and and unnecessary rooms that are too tight to be in there just the visuals so you couldn't get in there ( and spawn infected as well) might also improve the map's gameplay performance.
Hope it's clear and helps you in your future maps, port and non-port ones.