Garry's Mod

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Dust_PCG - The Third Dust Map (ttt_dust_pcg)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic, Realism
File Size
Posted
17.909 MB
24 Sep @ 6:40pm
1 Change Note ( view )

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Dust_PCG - The Third Dust Map (ttt_dust_pcg)

Description
Thanks to GMod now including CS:S assets, this map should be easily enjoyable to all!

Yes, there is a dust3, and no, it's not called that. de_dust_pcg is a Counter-Strike: Source map originally created by Dave Johnston (who also made the original two Dust maps along with Cbble and Tides) as part of an article and accompanying demo disc with PC Gamer UK magazine back in May 2005, demonstrating the methods of creating levels in Valve's newest game engine, Source. Even though Johnston's previous mapping work was done in Valve's older engine, GoldSRC (Turtle Rock Studios handled the ports of Dust, Dust2, and Tides to CS:S), most of the same methods and techniques were still possible and thus a map could very rapidly become completed in time for the magazine issue's release. Aside from a custom model + texture referring back to the magazine issue the map shipped with, all of the assets utilized were taken from the existing CS:S ports of the previous two dust maps.

But of course given that this map was compiled in 2005 with the aim of being played in CS:S specifically, I felt like it deserved a few updates here and there to ensure more replayability in GMod. Thankfully, Dave was able to provide both the compiled map file and its original raw VMF map source on the PC Gamer UK demo disc that shipped back in the day, and some years later, he also re-released everything onto his official blog website[www.johnsto.co.uk]! With that in mind, I was able to attempt converting the map so it could best work for GMod's Trouble in Terrorist Town gamemode, with the addition of both weapon and ammo spawns, and also LDR/HDR lighting getting compiled and ajusted into the level (the original level was made before such VFX was added to the game engine, let alone CS:S).

Besides my actual map edits, tweaks, and repackaging for GMod, all credit goes to Valve and Turtle Rock Studios[www.turtlerockstudios.com] for the original dust and dust2 assets that this map uses and David Johnston for making the original map in the first place and providing the VMF.
1 Comments
zer O 1 Oct @ 12:47pm 
wowies dust hd