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I'll go ahead and keep the non archers the way they were, then. It does make more sense that way.
Regarding the combos. I think just archers having them makes sense. Currently archers are pointless because fighters are just better archers most of the time. Just T3 and T4 archers getting the new combos makes sense and is a necessary buff to archers.
So, the question is how to arrange this. Should non archers get the same combos? How do low-tier archers fit in a way that makes sense?
It may seem like this is an easy fix, but while I could just slap all the fancy combos into the second table and give you the crackshot dancers and artisans of your dreams, that leaves us a problem: that table applies to literally every non-archer NPC. I don't know how to force it to separate out low-tier artisans, fighters, bearers, and dancers from high tiers, meaning low tier non-archers will wind up somehow being more skilled than low tier actual archers. Make that make sense.