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Love how while some items can be busted at times, they're kept brief, and appear more rarely to keep them still be balanced! Especially the way you brought over 1up and dead cat, still awarding the extra lives but giving Isaac 100% and 999% so they can still be crazy but not end up insanely busted or anything
Being able to jump, throw a bomb and still move as you fall feels Dr. Mario in smash ultimate pilled tbh!
Literally the only critiques I have is that it feels hard for him to land any combo besides the usual tears either because his arials have either such a short range, or them having just a *little* bit more endlag than necessary.
Otherwise, it feels very rewarding to learn what each item does, trying to manage item pools with the d6 and when to actually find an opportunity to play them when the opponent is distracted or ko'd, I LOVE this character so much :D
for a game with no items