Space Engineers

Space Engineers

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Space Ace's Extreme Hardcore Survival Modpack
   
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Type: World
Mod category: Exploration, Experimental
File Size
Posted
Updated
379.578 KB
23 Sep @ 9:10am
23 Sep @ 11:55am
4 Change Notes ( view )

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Space Ace's Extreme Hardcore Survival Modpack

Description
DISCLAIMER: At the time of writing, SE's menu options are currently broken when creating a new world. To modify settings, create the world, save and exit, and then edit the save settings
Reccomended settings can be found at the top of the Gameplay Guide


WHEAT & WAR UPDATE
This pack adds a multitude of mods to make the game longer and more in-depth, re-balancing nearly every block & system in the game. I've used my 5,000+ hours of SE experience to curate a balanced hardcore realism beatable modpack for single or multiplayer survival.

The original collection pack, along with the full modlist, can be found here

Check out the Official Gameplay & Progression Guide!

Join the Discord [discord.gg] for pack updates and more!
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Latest Pack Major Update: September 8th: "Wheat & War"

Update notes available here

MASSIVE thanks to all the dedicated SE mod creators that make modpacks like this possible in the first place!

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Includes:

- An endgame task so you can "beat the pack"
- Nearly 2 years worth of balancing and tweaks
- Massive amounts of new incentives
- Jakaria's Water mod
- AwwScrap
- Completely reworked Industry & Progression
- New block materials ranging from basic wood (usable for wooden rafts) to high tech Composite
- Realistic Wind & Grid Aerodynamics
- Greatly improved Economy system usefulness
- New NPC animals, enemies, and grids for every planet & space
- Massive Player Suit Nerf & Rework
- Improved visuals
- Much more that you will have to find out for yourself!

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Stuff to know

- The official guide is available here.
- Beating the pack will usually take 100+ hours so be prepared.
- Many blueprints will need to be slightly reworked before they can be used in this pack.
- You must have vanilla progression turned off in options.

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Tips:

- Use the backslash (\) key to toggle quest visibility.
- Type */autoore showhud false* to hide the ore pickup UI in the bottom right
- The first machine you make is now the "Assembling Bench" instead of the basic assembler.
- Wooden Boxes or Transport Crates will be your first storage
- Trees can be cut down for wood, which is then turned into planks. Wood is un-affected by AwwScrap and floats well on water
- The maximum achievable ship speed is now 1000m/s.
- The suit jetpack has reduced thrust, not allowing you to fly on any planets. The most you are able to do are small "hops". Jetpacks still work in space and moons, but are sluggish The starting suit can later be swapped for better options in the Medbay cosmetics bay.
- Oxygen consumption has been greatly increased, so make sure your spaceships have onboard O2 tanks.
- Hydrogen systems no longer serve as power generation, but (very efficient) power storage. For fuel-based power generation you will have to resort to other fuels or methods.
- You can place a collector in water to collect infinite ice.
- Hold Ctrl before grinding to detach a block from a grid. Click R to pick up the object (up to 1.5t, yea the Engineer's stronk). Use Weld Pads to attach blocks to other grids.
- All planets have different atmospheric properties. Keep this in mind if making parachute-based landers. Atmospheres chart Available Here
- Laser antenna power efficiency is increased by 100x. Go ahead and laser link your bases across the solar system without nuclear reactors.
- Jump Drives behave quite a bit different.
- Beware the abominations...
- Skim thru the mod list. There may be some things you didn't know you could do!

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Known Issues
- [Bug] - Story mod will sometimes not trigger, leaving you stuck on the "prepare to leave the drop pod" step. If this happens, restart your game and create a fresh world. (This only applies to new worlds. You won't lose a story in progress)
- [Bug] - Changes to the "Texture Quality" setting may require a full game restart
7 Comments
Space Ace  [author] 8 hours ago 
The below issue has been fixed. Buff menus should no longer crash the game, and the buffs themselves should stay working
Space Ace  [author] 8 Oct @ 11:35am 
@JD There have been further developments on this. Custom suits are experiencing this issue, and will sometimes even crash the game when the buff menu is opened. I am unsure of the reason for this, but I am actively looking into the issue
Space Ace  [author] 8 Oct @ 7:07am 
@JD I just loaded in and verified that the buffs are still working on my end. I would double check that the setting is correct.
JD 4 Oct @ 6:57pm 
Just started a new world with this pacl and for some reason im not getting Buffs. I have activated the option trough editing the save settings.
Space Ace  [author] 29 Sep @ 3:35pm 
Some edge-case users have been experiencing a crash on-startup. This issue has been addressed, and the crash should not occur anymore
lugubriousmoron 27 Sep @ 4:49pm 
Space Ace you are the GOAT
Space Ace  [author] 26 Sep @ 6:53pm 
Officially released. Thanks to apex, the pack can now have a preset scenario to skip all the load order nonsense. It's EHSM, but without the hassle!