Europa Universalis IV

Europa Universalis IV

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United States Mission Tree
   
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23 Sep @ 6:53am
29 Sep @ 7:52am
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United States Mission Tree

Description
A relatively full mission tree and reworked ideas for the United States.

Still a work in progress, it is likely to expand later on with more colonial nations too.
7 Comments
Civmaster54 2 Oct @ 6:57pm 
On the topic of slavery, I think the way Serfdom was handled could be a good way to do Slavery for the US. You pick which way you go: Legalized Slavery (Planters), Gradual Abolitionism (Planters), or Immediate Abolitionism (Burghers) with each having different bonuses. Legalizing slavery undermines Republican tradition but leads to bonuses for tobacco and cotton producing provinces, while giving an unrest bonus to provinces with a CoT or Naval Supplies; Gradual Abolitionism grants manpower bonuses, smaller bonuses to goods produced for tobacco and cotton, and less unrest provinces; while Immediate Abolitionism leads to massive boosts to national manpower, unrest on cotton and tobacco provinces, and yearly Republican tradition
saintshiba 2 Oct @ 7:06am 
Actually, on the topic of disasters, in the game's time span, the main thing that would've caused a civil war would've still been slavery. While yes, there was generally quite a bit of animosity between federalists and democratic-republicans, it was never strong enough to cause outright fighting between the two. Slavery was an extremely big issue that actually caused violence between pro-slavery and abolitionist factions even before the civil war. So if America was going to go to war with itself over anything, it would've been slavery.

Also, another disaster, more related to making the actual government would've been Shays' rebellion. It was basically caused because of unpaid war debts and the lack of a uniform way to collect taxes caused by a weak federal government, so farmers like Shays were stuck in debt that they had no way of paying it back. This basically accelerated the process of the creation of the constitution, and away from the Articles of Confederation.
The Brit  [author] 2 Oct @ 4:40am 
I have been considering a government mechanic for federalism vs republicanism that could lead to a disaster if one side gets too strong. I just need to flesh it out first.
Silver K. 1 Oct @ 12:02pm 
Hii,

I have some ideas based on an old mod I used for USA.

It gave some missions and decisions to enhance the Navy and the Marines, giving USA some bonuses on the Marines as there are no Special unit for them. Maybe doing something similar ?
- Maybe some decisions for the Navy or missions that would unlock Man'O'War as a special naval unit.
- Some government reforms that can be selected with and without requirement. Some of them could also be the result of missions
- I don't know about events, but I find some of the Expanded family mods pretty good.
- Factions ? Like Republicans, Military and some other party that would each have distinct bonuses/maluses
- Maybe a governmental power system, because Liberalism sucks. And something that would also give an interest, like for other nations. Something like "Developing the countryside", "Arming the people" or "Enchance the Fleet of Freedom"

Anyway, I hope you have many things on your watch and I'll watch this mod closely !
Ulysses S Garfield 29 Sep @ 5:47pm 
Adding some more provinces, especially to the western half of NA, like fleshing out the west coast and filling in the great basin, could be a good idea. Something akin to the Third Odyssey province rework would be great
The Brit  [author] 29 Sep @ 6:27am 
The mod is still a work in progress. This current version was built in about two days as a concept for a MP game. I'm happy to see that people are actually playing it, so I may expand it further and flesh it out more. I'm happy to hear any suggestions you may have to improve it.
saintshiba 28 Sep @ 1:11pm 
Hello, I was just wondering if I could help you flesh out the mod, i.e adding new missions, making descriptions, adding disasters, making new cultures, adding new government reforms, and overall just building out the mod a lot more. It's all good if you say no, but I really feel that I can make the mod a lot better if you give me a chance.