RimWorld

RimWorld

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Repair Hubs [Forked]
   
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Mod, 1.4, 1.5, 1.6
File Size
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532.613 KB
23 Sep @ 2:53am
3 Oct @ 6:57pm
2 Change Notes ( view )

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Repair Hubs [Forked]

Description
< ======= Disclaimer ======= >
I am not the original author of this mod. I have forked and updated it for RimWorld 1.6. If the original author requests its removal, I will respectfully comply.


< ======= Credits ======= >
Original Mod by LTS


< ======= Questions ======= >
Q: What did you change in the original?
A: Fixed a bug where the weapon's current HP was exceeding its maximum hit points. (e.g, 102,103,104..../100)

Rewrote the code to improve compatibility with other mods and for version 1.4. This included changes in both XML and C#. It should work the same as the original!


< ======= Original Mod Description ======= >
Originally posted by LTS:

Adds a variety of structures that repair nearby walls and a couple of items that slowly repair equipment, all unlocked by a new research:
  • Small repair hub: restores 10 HP to structures in a radius of 6 tiles once every 5 seconds.
  • Large repair hub: restores 10 HP to structures in a radius of 32 tiles once every 10 seconds.
  • Archotech repair hub: restores 10 HP to structures in a radius of 4 tiles once every second. Doesn't require power but can't be crafted.
  • Repair hub belt: restores 1 HP to each equipment item twice per day, modified by quality, e.g. once per day for awful and 4 times per day for legendary.
  • Implanted repair hub: restores 1 HP to each equipment item twice per day

With Anomaly:
  • Fleshweaver Obelisk: grants up to 5 HP/day regeneration in a radius of 4 with a chance to mutate pawns on average once every 45 days
  • Fleshweaver Implant: grants up to 2 HP/day regeneration with a chance to mutate the pawn on average once every 120 days

Big thanks to everyone on the rimworld discord for the help with coding and to Oskar, who's work these items are inspired by.
6 Comments
Lyrdian 4 Oct @ 7:09pm 
Extremely. I only got to test the Large Hub (one of my other mods gave me one as a quest reward lol) and i have to say that i love that you added a slider for balancing. 10/10.
Elijah  [author] 4 Oct @ 3:25pm 
Thank you. I hope you found the update useful
Lyrdian 4 Oct @ 8:24am 
You're amazing!
Elijah  [author] 3 Oct @ 6:59pm 
Update pushed! 1.5 and 1.6 have mod settings now for repair hubs healing gear hp.
Elijah  [author] 3 Oct @ 5:08pm 
I'll see what I can do. But currently no
Lyrdian 1 Oct @ 9:44pm 
Is it possible to make the Repair Hubs also fix nearby items, even if its at a slower rate/lower efficiency than when the hubs repair walls?