Garry's Mod

Garry's Mod

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Prague Park and Bus Depo Pre-infection (WIP)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
449.781 MB
22 Sep @ 1:45pm
10 Oct @ 8:43am
2 Change Notes ( view )

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Prague Park and Bus Depo Pre-infection (WIP)

Description
author of the maps: perfect_buddy
This is my first attempt to merge maps, so there are a lot of bugs
I decided to take prague_park_3 and prague_bus_depo_4 from the modification on L4D2 Prague.

I cleaned it up and made a pre-infected version. The map has almost the maximum size in one side
I'm actually new to Hammer, and I've never made such big changes to a map before. I mostly just ported it to Gmod without using Hammer, or manually replaced the entities so that the game could see them. I had to go through a lot: cleaning up duplicates when merging, fixing leaks, which is why the skybox is so large, and I just gave up and made a big box. A, well, and the most important thing - "too many verts", it's generally fcc up, I spent a very long time on optimization, the fact is that the panels were made of a gigantic number of brushes: windows, and on each wall between them, bridges, empty nodraw, a lot of straight displacement instead of a regular brush. In general, complete chaos.
Therefore, now there are visual problems with the blocks of flats on the map, some have no windows, where textures stick out. And I had to optimize, insert one building model somewhere, thereby replacing the windows, and expand the walls to the entire floor. Also, not knowing that it was about panel's brushes, I tried to delete everything in a row, because of this, some elements are missing (for example, the continuation of the pedestrian path on the skybox) so, as you can see, my main goal is to be able to compile the map in Gmod and not exceed the engine limits, and then refine and polish it later. And partly because of this, she doesn't have very good lighting, because I rendered in fast mode, and I don't see the point in rendering in another mode right now.


Here's what needs to be fixed:

- Move some elements (poles, cars) from the skybox
- Optimize the panel houses and replace some of the windows (maybe later I can insert standard windows instead of 3D models)
- Fix the flickering of textures and improve them
- Add missing elements to the skybox
- Change the lighting of the city in the background (it seems strange and uneven to me)
- Restore info_overflow
- Add logs for sound files
- Replace materials with those supported by Gmod


What was changed on the map:

- clip and player clip removed
- military equipment removed
- expanded the game area and space outside the main map (maybe someone needs it)
- buses moved to the depot
- corpses and blood removed
- replaced part of the bent fence at the depot
- helicopters and the mark removed
- replaced the city background (content from Infra) in the 3d skybox with a regular one instead of a destroyed one
- posters and newspapers about the evacuation removed (almost)
- military planes flying in the sky removed
- added a big flat grass for the 3D skybox so that the bottom of the map doesn't show through
- removed tents, ambulances, infected trash bags, and other military objects (street tables, crates, etc.)
- changed the properties of some props so that they can be picked up
- replaced the standard checkpoint doors from L4D with regular ones (except for the park map)
- added mod and L4D2 content (possibly not all of it)
- removed obstructing fences
- added lighting in the diner
- the rest is minor


What are the plans to add:

- edit sounds and ambient
- add light switches
- add several apartments and entrances
- add AI nodes and navmesh
- make a daytime version

I'm currently burnt out on this project, so it will remain in this state for now. I'll return to it later
But if you want to take part in the project and help me fix it so that the map is fully playable and perfect, then you can add me as a friend or write to my tgc: t.me/spiderylex_IV


tags: Left 4 dead prague Czech Republic Europe Town City Infra park panelka panelak
9 Comments
Die_ananaswandtapete 1 Oct @ 7:31am 
don't play with your food, michael
Freddy 30 Sep @ 12:00pm 
леееее шо так много ерроров
:steamsad:
Vagabund 29 Sep @ 8:01am 
СССР
Spiderylex  [author] 27 Sep @ 6:44am 
@SPARTA До нодов далеко пока что, нужно все остальное пофиксить для начала
SPARTA 27 Sep @ 6:43am 
имба, ждём Ноды
Spiderylex  [author] 25 Sep @ 1:07pm 
@Stiblan Да я хуй знает, весь контент (который был прописан в mount.cfg) вшивал через Vide, может вручную надо было хз, или попробуй использовать контент INFRA, может так сработает
Stiblan 25 Sep @ 12:03pm 
На скайбоксе часть текстур это эмо текстуры
xsemy 25 Sep @ 9:51am 
PRAHA MENTIONED :steamhappy::steamhappy:
Spooky Scrunk 23 Sep @ 11:06pm 
this map does feel a little aryan so im gonna have to play it and like the addon