Garry's Mod

Garry's Mod

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improved sniper model [WIP] update 1
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Scenic, Realism
File Size
Posted
Updated
36.843 MB
21 Sep @ 11:11pm
24 Sep @ 7:22am
4 Change Notes ( view )

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improved sniper model [WIP] update 1

Description
so small problem is that the model itself wont allow for phy's files, so best bet is use the mods given, ik its not great but its the best solution rn
i didnt want to just not give people it and be forced to use a bad sfm model or the basic ingame models. so for FULL freedom with the model
id suggest using the arms and head, hands are small enough to allow hand cosmetics you might have enlarge the cosmetic or shrink the hands tho.
sorry for the fact its an effect but its the best i can do for now. if we find a way to add it later i will change this whole disc.

UPDATE1: rewrote the qc file to accept the phys file for the sniper, before you hop in and see 2 models and ask why, the rags head is ♥♥♥♥♥♥ [for now]
this will change when i learn more about qc writing but i wanted to push this out as fast as i can. so heres a turtorial.

with the mods linked, [bonemerge, and invisible texture, and submaterial tool] you want to spawn both models in, grab the submaterial tool and find the invis texture.
once found make the head, teeth, and tongue invisible, and bonemerge the effect sniper to the ragdoll, afterwards make the head of the rag using
advbonemerger 1 click smaller [z and x needing to be 97] after that go to the effect sniper in the bonemerge menu, click head, then look down and click the scale with target bone
then its done, you can choose to make the effects eyes invis, but it wont look as good. again when i can ill fix it
Popular Discussions View All (1)
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23 Sep @ 9:41pm
art
Zillon7881
5 Comments
Scanner Man 23 Sep @ 12:31pm 
You could also add these physics. Although I don't know how you could do it, maybe consult with the author; he always answers any questions.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3329834252
Scanner Man 23 Sep @ 12:25pm 
I know there is a model here in the workshop, but the only problem is that this model does not have body groups for the shoes. However, the one I sent in the link does have them, even for his backpack and the bandages on his hands. It is very customizable.
Zillon7881  [author] 23 Sep @ 6:37am 
will say that there's also a high poly scout which is essentially the same [not gonna stop me from porting tho]
Zillon7881  [author] 23 Sep @ 6:34am 
yeah sure man, ill try, i cant say that it will except a phy's file but ill try my best, if it isnt it might be the same with the sniper till big man is able to get enough free time to make the model except phy's files
Scanner Man 23 Sep @ 6:32am 
Hey dude, could you port this one for the next one too? It's actually by the same author who made this sniper model. I'd like it here, since I've been waiting for someone to port that model to GMOD for a while.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3212208007