Caves of Qud

Caves of Qud

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Tainted Kin Genotype
   
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Tags: Genotypes
File Size
Posted
Updated
19.656 KB
20 Sep @ 3:43pm
22 Oct @ 2:00pm
2 Change Notes ( view )

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Tainted Kin Genotype

Description
A genotype for those of us that want mutations and cybernetics, start with standard abilities, decreased attributes, and increased HP gain on level up.

Eater's Nectar Fix supplied by MrBeast (https://gtm.steamproxy.vip/id/americanape)
11 Comments
MrBeast 22 Oct @ 1:39pm 
yes it should work (i havent tested it as mutants but it works as true kin just fine)
i released a new update JUST when you made that post that removed some bloat, but otherwise, the file should still work even if you got the old one
Knight of Space  [author] 22 Oct @ 1:35pm 
youre a lifesaver thanks a bunch! I'll give it a test and then send it (with credit due of course)
MrBeast 22 Oct @ 1:03pm 
hey i figured it out(kinda)! be warned my code is pretty unprofessional but if you want to use my fix you can take it from my mod Mutations as True Kin, just copy the file NectarHarmony.cs
MrBeast 15 Oct @ 7:25pm 
In the code for Eater's Nectar, it checks for if the player has the True Kin genotype first. If they are a true kin, it does not check for the mutant effect. I had this same issue in my similar but slightly different mods. I'm not sure if you can fix this with the API or if you need to use Harmony, but it cannot be fixed with the XMLs. If I find a fix, you can steal it from my mods :p.
Knight of Space  [author] 15 Oct @ 7:24pm 
Ohhh, noted! Thank you for the explanation!
Mr. Grey 14 Oct @ 10:31am 
Thanks for trying tho.
Knight of Space  [author] 14 Oct @ 10:13am 
Tbh I've been thinking about it and I can't think of a way to force it to accept the mutant tag without getting rid of the true kin tag which would limit cybernetics I think. Id love to try more stuff but unfortunately my knowledge on this is severely lacking and this mods just something i threw together. If you or someone else can think of something please let me know and I'll give it a try
Mr. Grey 13 Oct @ 9:42pm 
After 50 Eater's nectar injectors i got only attribute points. The code must be using the true kin mechanics in case of the nectar injector (true kins only get AP). The rest seems to be working just fine.
Mr. Grey 13 Oct @ 9:33pm 
Let me test it again but i think so. Thank you too.
Knight of Space  [author] 13 Oct @ 9:24pm 
Is it consistently only giving attribute points? The mod uses true kin and mutant tags so there's a slight chance that the true kin tag is overriding the 50% chance at getting a mutation point. Thank you!