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As for RNG, that’s sort of this maps entire premise - I have however recently made it so that you’re returned to the Vacant River Town on the next teleport after completing a Quest step which requires you to be there, to try and cut down on unnecessary waiting - I hope this smoothens the experience, thanks for playing :^)
Again as I said the map is genuinely visually and gameplay wise unbelievably good, but there is something wrong with either the dog rounds between steps 3/4 or there’s something soft locking it. That on top of constant resets bc of the steps being so reliant on RNG genuinely ruined the map for me. I hope this doesn’t get chalked up to “misunderstanding the step” bc it’s not complicated, it’s broken and soft locking bc of something in the map.
I hope it’s fixed bc besides that it’s a top tier workshop map forsure