Call of Duty: Black Ops III

Call of Duty: Black Ops III

294 ratings
REVERSION
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File Size
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9.181 GB
20 Sep @ 1:17am
29 Sep @ 12:20am
3 Change Notes ( view )

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REVERSION

In 1 collection by Alfa
Full Circle: A Custom Zombies Collection
6 items
Description


Map Overview
Devastated by failed teleportation experiments, enter the Corrupted Timeline and endure the endless undead across continents and centuries, while trying to reverse the damage caused by getting overly-comfortable with exploiting time travel.



Get instantly and seamlessly like-for-like transported between 9 alternate timelines, while keeping
your momentum and relative position - but beware, the undead are brought with you.

Utilise the unique characteristics of each timeline you’re pulled through to your advantage such as weapons and perk machines unique to the era.

Gameplay Features


Key Features:
  • The Corrupted Timeline - defeat the undead in 9 different settings while being switched between them in an instant
  • Weapons from across 4 centuries
  • 'Full Circle' Storyline Wonder-Weapons
  • Much more...

Expanding Arsenal
Each timeline you visit has its own unique loadout of weapons to fit the period, ranging from historical, modern, and futuristic. Once visited, their weapons will unlock in the Mystery Box across
all of the Corrupted Timeline.



Unlockables & Secrets
Established at the end of The Damned of the Moor III's mainquest, all corners of The Corrupted Timeline bring unique challenges and opportunities to Quests in 'Reversion'.


  • 4-Step Main Quest
  • Over 10 Side Quests, unique to the different timelines.
  • Unlockable Unique Weapons from previous Full Circle Collection maps
  • More to discover...

Credits, Assistance, and Support
Thanks to those who helped to make all my maps possible by providing publicly available assets, advice and assistance, and support!

Activision, Treyarch, Infinity Ward, Sledgehammer Games, Beenox, Raven Software, High Moon Studios - Creation of the franchise and the majority of the assets used in this map.
AlfaTheseus - Design and Development of the Level, Scripting of the Main Quest and most of the Side EEs, porting of assets including level art.
REX - Scripting Assistance & Contribution
TheSkyeLord - Weapon Ports[www.devraw.net] from 'Call of Duty: WW2', 'Call of Duty: Black Ops Cold War', & ‘Call of Duty: Infinite Warfare’
PMR360 - Melee Weapon Ports[www.devraw.net] from 'Call of Duty: Black Ops Cold War'
Kingslayer Kyle - Weapon Ports[www.devraw.net] & Pause Menu Buttons
NateSmithZombies - Intro Text
ProRevenge - RayGun & RayGun MK2 Weapon Ports[forum.modme.co]
Frost Iceforge[www.twitch.tv] - Zombie Eye Colour FX, Trading Table
Scobalula - Tools[github.com] used for Model/Sound/Material/Image and other assets from CoD Titles
Erthrock - 'Shadows of Evil' Perk Shaders (Icons)
HarryBo21 - FX Library[www.devraw.net], Perk Assets[www.devraw.net]
DTZxPorter - Modme, Shield Script & Prefabs, Extraction Tools
MadGaz - Asset Ports[www.devraw.net], Video Tutorials
Uptownpapi25 - Video Tutorials
ConvictioNDR - Cold War Style Max Ammo[forum.modme.co]
VerK0 - Video Tutorials, Loadscreen help
MikeyRay, Humphrey, MotoLegacy – PhD Flopper
Shidouri – Revelations Style Round Music
westchief596, ZeRoY – Ammo Crates
Nastian – Skyboxes
If you’ve been accidentally missed from this list, please contact me

No AI Generated assets or scripts have been knowingly used in the creation of this map. Though best efforts have been made to avoid including AI Generated content, it remains possible that content provided by the community for public use may have been created with the aid of generative AI.

‘Reversion’ was created in the span of roughly 2 months as a small side-project with the aim of re-familiarising myself with the tools - to learn new techniques, experiment with different environments, and create interesting new gameplay mechanics - that will hopefully one day be applied to the planned final map in this collection - ‘Isle of Resolve’.

I appreciate the support on what’s been shown so far, as well as on previous maps, and I hope you enjoy this smaller project just as much.

Thanks for playing :^)
Popular Discussions View All (9)
9
2
30 Sep @ 2:30pm
Main EE Steps
InlaidComa9
5
28 Sep @ 11:30am
Free Perk
NattyDaddy9
5
27 Sep @ 8:50am
Literal Easter Egg found
GreatValueGod
147 Comments
Alfa  [author] 3 hours ago 
NOOT - were you using any mods at the time?
NOOT 10 hours ago 
Crashed on multiplayer after about 10 mins and 4 swaps :(
jr.miqell 15 hours ago 
MASTER CLASS !!! PLEASE KEEP ON .THANK YOU
Megidolaonizador 16 hours ago 
Absolute cinema aesthetics-wise. EE was really weak, though.
RogueCitizen 30 Sep @ 7:23pm 
This map alone is more innovative than anything Treyarch has put out in the last 5 years. Phenomenal job
Alfa  [author] 30 Sep @ 5:20am 
There isn’t any sets of wisps as they all spawn as one, therefore going to dogs shouldn’t matter as you can just go to another area after the dog round to continue collecting them - make sure you’re remembering to stand on the telepad in Vacant River Town for 10 uninterrupted seconds (which also requires all players) but seeing as this is the only instance I’ve heard about this not working, there’s not a lot I can do besides read over the code and double check for any mistakes etc. if you have any further info on this issue please make a discussions thread so I can more directly assist

As for RNG, that’s sort of this maps entire premise - I have however recently made it so that you’re returned to the Vacant River Town on the next teleport after completing a Quest step which requires you to be there, to try and cut down on unnecessary waiting - I hope this smoothens the experience, thanks for playing :^)
SBP 29 Sep @ 9:47pm 
So understanding the mechanic isn’t the issue here it’s the fact that something in the map is causing a soft locked between step 3 and 4. The only running theory is on one occasion we teleported to the magma/dog area before the first set of wisps, another was between the two sets, and another was after and on every occasion there was no prompt on the crystal to begin the 4th step.

Again as I said the map is genuinely visually and gameplay wise unbelievably good, but there is something wrong with either the dog rounds between steps 3/4 or there’s something soft locking it. That on top of constant resets bc of the steps being so reliant on RNG genuinely ruined the map for me. I hope this doesn’t get chalked up to “misunderstanding the step” bc it’s not complicated, it’s broken and soft locking bc of something in the map.

I hope it’s fixed bc besides that it’s a top tier workshop map forsure
Alfa  [author] 29 Sep @ 1:29pm 
Not a clue, try it
AndroDoesStuff 29 Sep @ 1:19pm 
Does this work with UEM?
Alfa  [author] 29 Sep @ 4:25am 
As per the loadscreen, the mystery box is present during Firesale, and is also in the exact same place in every timeline - thanks for playing :^)