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Regional Enemies - HBM patch
   
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General: Monsters
File Size
Posted
Updated
312.451 KB
19 Sep @ 12:36pm
19 Sep @ 2:08pm
2 Change Notes ( view )

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Regional Enemies - HBM patch

Description
Regional Enemies - HBM patch
This patch allows Here Be Monsters to work with my Regional Enemies mod. Basically, vanilla common enemies spawn from HBM will be swapped with my regional variants. More specifically:
  • Conditional brigand mashes will now be region specific and use my custom variants.
  • Regional brigands at level 5 that spawn with Brigand Giant and Brigand Bushman
  • Regional cultists in Warrens and Weald
  • Regional skeletons in Weald

NOTE:: HBM's brigands, such as the Brigand Giant, Brigand Looter, and Brigand Bushman will still look the same everywhere.


I considered also patching the vanilla madman in Warrens to use the Bound Lunatic: Madman Replacer, but ended up abstaining from doing since it would make it a hard requirement and not everybody might want to use that mod. I might do a second version of this patch that offers that option.

Installation
Hard requirements:
  • Regional Enemies
  • Regional Acolytes
  • Regional Brawlers
  • Regional Skeletons
  • Regional Brigands
  • Here Be Monsters
Load this patch above all required mods.

Credits
Thanks to 黒人 (aka: fortressfanatic_2) for helping me get the conditional mashes to work.

Legal Disclaimer
"Regional Enemies - HBM patch" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.