Stranded: Alien Dawn

Stranded: Alien Dawn

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INVADERS (BETA STILL WIP) NEW SCENARIO
   
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21.556 MB
19 Sep @ 10:35am
29 Sep @ 7:48am
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INVADERS (BETA STILL WIP) NEW SCENARIO

Description
Bored whit other scenarios? INVADERS ARE HERE but wait who is the Real Invader and before you ask Yes its still a Beta if not Alpha Mod so what does this bring for now? 9 animal enemys which can spawn daily (1 will spawn always) 2 Boss Type Insects now what is the Goal you might ask? Survive the Infection in the Desert....the new scenario showcase Explain more....


to do: More insects and animals to add
Balance everthing
Add maybe but just Maybe my other boss insects like JUNO THAR
Bug fixing and more remeber still Beta Mod feedback is welcome as Balance too
i will not allow any re upload



Version: 0.00-027
10 Comments
Twini-Kiwi  [author] 29 Sep @ 7:50am 
New Small Update for today: Re-Balanced all Animals Defenses
Twini-Kiwi  [author] 27 Sep @ 3:08am 
New Update Out: You all have now 2 days time to build up some defense added more concrete and enabled the Fortivication (concrete) so it can be build directly shoulk mae things EVEN more easier thats it for todays Update Enjoy Invaders
Twini-Kiwi  [author] 26 Sep @ 2:22pm 
so my infected animals have a 2000 Hearing range i made this so that animals can actually seek Targets i can make them SPAWN even further away (which i had orginally planned bc i have 1 insect type in Work which Spwand directly under survivors still isnt out) i will look into it but cant Guarante anything but i wont stop workin on it for now however Good luck surviving the Madness :) (also cheers for the feedback)
Game_Test 26 Sep @ 12:03pm 
Yeah the weapons at start help and it does feel like with the right RNG to be doable but there is one problem that I see ending runs. While each day having an aggressive infected group spawn to attack the characters is fine, attacking the group that spawns aggros the entire map's infected animals basically overruns you before you can even put up any defenses or get enough healing bandages to fix yourself up. Like I just did 2 runs (one defense focused and one healing items focused) and both ended on day 5(ish) before I could make a like shootout that I make for defense and the other ended before I could get the materials for the bandages and healing balms nevermind make them.

So my thought is if there is a way to limit the aggro range of infected coming to help other infected? Cause like the infected SHOULD respond to threats like this but with like a 30/40 block range not the seeming map range that it currently has?
Twini-Kiwi  [author] 25 Sep @ 3:18am 
New Update: New loot added t the starting applies to all Difficultys as hope that makes it a bit easyer for the start
Twini-Kiwi  [author] 25 Sep @ 12:35am 
Hey Game_Test Cheers for the feedback I will today make some balance in Terms of starting equipment I myself definitely know that this is too hard directly i will look into it a change Something here and there I hear you and the others:)
Game_Test 24 Sep @ 6:49pm 
So obviously this mod is still a WIP but infected seem to spawn and infect too quickly. Played on hard difficulty four or five different times and even with a modded character that spawns with a 2.0 laser gun, i couldnt make it past day like 2 or 3. For reference, I was being attacked by 5 to 10 animals at this point and some were the flying bugs which would have just killed the run even if I didnt have a gun.

Not sure if possible, but is there a way to make there be like a 5-10 day grace period before the infections make it/spawn in near characters or lower the infection rate? For story/role-playing reasons, it could be that the characters know of something going on with the wildlife and land outside of an area with the creatures that are acting odd.

Another possible solution could be giving the scenario equipment similar to the Military outpost scenario from base game. Especially if you are intent on keeping the flying bugs as being able to be infected.
Twini-Kiwi  [author] 24 Sep @ 10:23am 
Unfoatrnly todays Update dont come :( i have some things to fix about the new (not out yet) invaders
Twini-Kiwi  [author] 23 Sep @ 10:14am 
Depends on how you play scavenge dircetly for srapmetall for traps also maybe for wepaons also its a bit of luck too (1 animal wave will always spawn also you have almost a day time for it btw as you might saw Sill WIP
Twini-Kiwi  [author] 23 Sep @ 5:41am 
(next Update is currently under Progress might reales it the next day but i have more tests to do as i have some real col ideas open stay tuned until then Survie the Survival