RimWorld

RimWorld

108 ratings
Unique Pawn
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Mod, 1.6
File Size
Posted
Updated
1.055 MB
19 Sep @ 5:10am
22 Sep @ 5:54am
2 Change Notes ( view )

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Unique Pawn

Description
Description
do you ever want to bring that one main colonist from your previous save to a new world?
now with Unique Pawn you can! this framework allow you make a pawnPresetDef, where you can specify the detail about pawns, and have them exist as background character in the world, or even appear as part of incident!

currently customizable thing about pawnPresetDef are
-name(first last nickname)
-factions
-spawn chance
-only spawn if not hostile
-bodytype
-headtype
-facialAnimation
-weapon(mainhand)
-stuff for weapon
-weapon quality
-apparels(include quality and stuff and color)
-base PawnKindDef (pawn will inherit most thing from it)
-hairColor
-skinColor
-HairDef
-abilities
-age(biological)
-gender
-backstories(Child and Adult, support list so it can be random)
-traits
-skills set
-hediffs
-baseXenotype
-xenogenes
-endogenes
-xenotypeName
-relationShip

Example
an example is provided here, which show how to setup a pawnPresetDef for a custom pawns, and how to assign them to faction.
Example mod

NOTE
this mod by itself add no new content, you have to make your own pawnPresetDef

Credit
made as commission and provided idea by - lucasslavik idea by V-Mods [www.vmods.org]
43 Comments
GeekyRaptorStudios 29 Sep @ 4:45pm 
oh it's in the mod, I thought it was a separate mod my bad.... oops.
XD
FarmerJoe  [author] 28 Sep @ 6:29pm 
it in the MakaiTech mod, did you finish it research
GeekyRaptorStudios 28 Sep @ 4:15pm 
could you provide a link to the celestial floors by makai tech?
GeekyRaptorStudios 28 Sep @ 4:13pm 
the celestial floors
GeekyRaptorStudios 28 Sep @ 4:12pm 
can't seem to find the floors you mentioned anywhere in the workshop pls help!
FarmerJoe  [author] 28 Sep @ 4:05pm 
GeekyRaptorStudios 28 Sep @ 3:33pm 
where'd the four winged gene come from? in the first thumbnail?
Rino The Fox 27 Sep @ 4:52pm 
i see i see good to know
FarmerJoe  [author] 27 Sep @ 8:35am 
@Rino The Fox the unique pawns are marked as "Forced Kept"/"Important" if Better GC respect the basegame worldpawns tags, it shouldn't touch them.
Rino The Fox 27 Sep @ 4:52am 
Would this mod have issues with Better GC: Mothballed and World Pawns

since Better GC removes unnecessary pawns that are not important and out of the map i feel like this would be conflicting with it