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Сообщить о проблеме с переводом
This mod works the same method as Starting Defense Only. On turn 0 each player (via the event player) has an event that spawns the Fading Guardian, promotes it to commander, then gives it the Diseased condition. After that the mod does nothing else.
This method should be compatible with just about every mod and class. Any incompatibilities would have to be some weird interaction with the lizard faction mod.
The only suggestion I'd make is spawning two (or more?) guardians instead of just one to pseudo normalize the random chance for disease damage.
weak factions that should be dead long ago with the other ballista mod actually do die to other armies or independents much quicker