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Graphic: PCC
File Size
Posted
Updated
59.428 KB
17 Sep @ 9:30am
7 Oct @ 5:05am
9 Change Notes ( view )

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Thx_PCC_reference

Description
Purpose of this mod
Regardless of whether setting.xlsx within the Actor is modified...
  • Enable fine-tuning of PCC size within the game.
  • Avoid vertical elongation as much as possible. (Not recommended under the conditions of no setting changes and additional human types, as it becomes too jagged.)

When modifying setting.xlsx within the Actor to display PCC at 100% scale...
  • Ensures compatibility with existing PCCs, reducing the need to create all parts from scratch.
  • Attempts to clean up at least the eyes and facial contours (using the base added on 9/25/21).

It is also intended to share information with those who create their own assets and have struggled with PCC specifications.
That's why this mod was named "reference."



9/18/25
When adjusting settings for full-scale PCC display, I prepared an experimental size-corrected PCC base body. This allows characters using standard-spec PCCs or different-spec walking graphics to be placed alongside them with minimal visual dissonance. (The white borders visible in previews are added for size comparison and will not appear when used.)

  • Dummy body (transparent file with different frame sizes)
  • Undie (underwear category) file—a copy of the original body that resizes to match the dummy body
Please use these two items together.

The undie files provided here are samples created by simply overlaying underwear onto the game's default base model. To use your desired body, copy it into your female folder and rename it for use with undie.

Similarly, feel free to increase the number of dummy files in various sizes to find your preferred look.
This is especially interesting for small animal-style PCCs, where the effects of stretching become very noticeable.

body
File name (png)
Frame size (pixels)
Sprite sheet size (pixels)
pcc_body_dummy4466
44×66
176×264
pcc_body_dummy4872
48×72
192×288
pcc_body_dummy5278
52×78
208×312
pcc_body_dummy5684
56×84
224×336
pcc_body_dummy6496
64×96
256×384

undie
File name (png)
Sprite sheet size (pixels)
Description
pcc_undie_setbody1
128×192
pcc_body_1 + undie_1, for male
pcc_undie_setbody2
128×192
pcc_body_2 + undie_4, for female

These assets are not compatible with Variable Sprite Support or assets designed for vertical stretching.
Using Visual PCC Picker is recommended to avoid cluttering your project with miscellaneous files. (File names may not update immediately.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3525515630
Regarding scaling to actual size, I explain it in my own Snow Petit PCC mod, but for English speakers, Wumi's mod is probably easier to understand.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3433465408

----
9/19/25
For general users, files have been added to prevent materials intended for 100% display from becoming excessively large when introduced in environments where settings have not been modified.

We're actually using the feature that automatically corrects images with aspect ratios other than 3:2. It shrinks them to a somewhat similar feel.
We divide the full-size display image dimensions by the scaling factor from the settings,
meaning we divide the width by 1.289 and the height by 1.489, then adjust the result to be a multiple of 4 before using it in the body.
Since we're keeping it within divisible-by-integer numbers, the full-size image isn't restored perfectly.
My head is spinning! But it's easier than editing the images themselves to create small differences!
I've only included three sizes that seem easy to use, but you can create others for different sizes using the formula above.
additional body(named-n)
File name (png)
Frame size (pixels)
Sprite sheet size (pixels)
Supported pcc (pixels)
pcc_body_dummy5065n
50×65
200×260
256×384
pcc_body_dummy4052n
40×52
160×208
208×312
pcc_body_dummy3740n
37×49
148×196
192×288
----
9/21/25
Added a neutral base body at 192×288px (pcc_undie_thxsample4872.png. Modified from pcc_body_1.png) and,
as a bonus, my own blue droopy eyes (pcc_eye_thxdroopyblue1.png).
Optimal when used at 100% scale with pcc_body_dummy4872.png as the base body, but usable at other scales.
Compatible with other mods and default PCC, but may protrude from tight clothing and leave gaps under the arms.

OK:
- Posting modified items as mods (limited to Elin's Workshop)
- Distributing parts created specifically for this base (OK outside the workshop if not considered modification)

NG:
- Using it for AI generation
- Modifications that would require age restrictions

Translated with DeepL.com (free version)

10/07/25
Added base model for 176×264px (pcc_undie_thxsample4466.png; modified from pcc_undie_thxsample4872.png) and matching eye parts (pcc_eye_thx4466coldblue1.png).
Usage terms remain the same as those posted on 9/21.
5 Comments
thxani  [author] 21 hours ago 
I'll be posting original PCC sprites on the following site from now on.
https://dimpoal.neocities.org/
thxani  [author] 26 Sep @ 2:30am 
参考画像だけというわけではなく使用可能なmodです。ゲーム側のPCC引き伸ばし仕様を知らない人への伝え方が難しいです。日本語ですら。説明文と画像を少し足しておきました。
PCCレンダリングの向上はActorフォルダ内のsetting.xlsxを書き換えて行います。
私はドット絵をくっきり描写させたいので、ゲーム内設定でもポストエフェクトやピクセル処理方法などのエフェクトは切っています。

大きなサイズ(等倍表示用)向けのElin専用PCCは、私が投稿したmodや本文中に貼ったWumi氏のmod以外では、
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3389886591  
を確認しています。他にXでも。いずれも規格は独自のものなので使うならば今回のmodの素材を適用したキャラとは別のキャラに対して使うことになります。
thxani  [author] 26 Sep @ 2:27am 
This isn't just a reference image—it's a usable mod. It's hard to explain to people unfamiliar with the game's PCC scaling specifications. Even in Japanese. I've added a bit more description and images.
Improving PCC rendering is done by editing the setting.xlsx file in the Actor folder.
I want pixel art to appear crisp, so I've disabled effects like post-effects and pixel processing methods in the game's settings as well.


For large-size (full-scale display) PCCs specific to Elin, besides the mod I posted and Wumi's mod linked in the main text,
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3389886591
is another source I've confirmed. Also available on X. Since both use proprietary specifications, if you use them, they should be applied to characters other than those using the assets from this mod.
ι î↓¡†λ° 25 Sep @ 6:12pm 
oh, are these just referance material? I miss understood and thought it improved render quality =w=, at least it increase quality in preview........
ι î↓¡†λ° 25 Sep @ 6:03pm 
is this making anyone pcc giant size?