RimWorld

RimWorld

42 ratings
Multiple Orbital Scanners Work
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
862.512 KB
17 Sep @ 1:00am
12 Oct @ 11:20pm
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Multiple Orbital Scanners Work

In 1 collection by Leo39994
Leo's Rimworld mods
8 items
Description
In the vanilla game, there are no differences between having one or multiple scanners—only one object is detected during the Scanning phase, and other scanners won't detect new objects during the Locating or Cooldown phases.

What is this mod?
This mod allows multiple orbital scanners to work simultaneously to find more quests and signals. Additionally, you can customize the average days for scanning and locating signals.

FAQ
Q: Can I add or remove this mod mid-playthrough?
A: Yes, you can add or remove it at any time. However, if a signal has been scanned before you installed this mod, the vanilla game's 18-day cooldown will still be applied.
11 Comments
ferny 14 Oct @ 3:36am 
@Leo39994 Thanks so much!
Leo39994  [author] 14 Oct @ 2:43am 
@ferny Thanks for your report, recent updates should have toned down the performance overhead.
ferny 12 Oct @ 7:55pm 
Hey man can you tone down the performance overhead, it's currently the most performance heavy mod on my 900+ modlist rn and thats with zero orbital scanners on the map
Morrneyo 22 Sep @ 3:49pm 
"Scanned"
blackendpizza 19 Sep @ 10:58pm 
bro the thumbnail is GOATed omg
TyGently 19 Sep @ 7:28am 
@raz334 @Darian Stephens They can't be built under a roof, but you should be able to put them on unroofed gravship substructure.
Darian Stephens 18 Sep @ 9:52am 
@raz334
Wait, you can't? I thought that was part of the point of them?
The wiki even specifically mentions that they keep their progress when the Gravship moves.
Consho 18 Sep @ 8:46am 
MY GOD FINALLY, I WANT TO KISS YOU
raz334 18 Sep @ 4:21am 
Meh... until they can be built on a ship they are useless to me.
SwoogyBoogy 17 Sep @ 7:24pm 
picture made me choke