Stellaris

Stellaris

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Additional Balanced Ship Sections
   
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152.747 KB
16 Sep @ 5:50pm
28 Sep @ 4:49pm
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Additional Balanced Ship Sections

In 1 collection by JadedApprentice
Jaded's Stellaris Modset
15 items
Description
Description:
A simple mod which creates variants of existing ship sections to provide more combinations and allow for more use of weapons like strike craft in a balanced manner. It uses only vanilla assets and as such is very lightweight. If you are coming back to vanilla shipbuilding from NSC3 this mod may be a good middle ground as it was for me.

Installation / modding note:
This mod does overwrites all existing vanilla sections and creates new variants based off of them that are reasonably balanced. Generally the weapon slot formula (1 L = 2 M = 4 S, etc.) is used to help determine new section layouts. It is not compatible with any mod that overwrites ship sections, as this one does so to add the additional sections.

New ship sections are available for:
Frigates
Destroyers
Cruisers
Battleships
Titans
Juggernauts

Class breakdown with new sections:
The general idea behind many of these new sections was to give more variety and help balance out certain play styles given how potent biological ships can be in this regard:

Frigates: A simple addition of a point defense option to give such frigate fleets a way to counter missiles and/or strike craft on their own if desired.

Destroyers: Even greater variety than before, including a hanger bow to allow for early light carriers similar to the artillery bow. The assault sections are designed to mount large amounts of small weapons to counter corvette swarms.

Cruisers: Truly now a jack of all trades, an large amount of sections of all three components of the cruiser allow for custom built cruisers for all occasions. In particular cruisers designed to be carriers get a leg up to help compensate for the relative power that comes with the harbinger's powerful strike craft coming online at a similar time in the game.

Battleships: Similarly to the cruiser, you now have access to a wider variety of sections that give more potential choices. Battleships can become heavy carriers actually worthy of the title, a brawler designed to take on mixed fleets of small and large ships, a classic artillery platform, or a mix of any of them at once.

Titans: Ever wonder why we never got the option to have a titan with massed strike craft? Me too, but now you can turn what was an extremely expensive artillery piece with a boost into a proper super carrier to lead your strike force. Send out a mass of strike craft to blot out the local star(s) with their power, or rely on the original long range sniping power through artillery barrages.

Juggernauts: A simple option of the secondary weapons for your juggernaut to defend itself with alongside strike craft. You can choose one that leans into the carrier role more, or one with able to punch down cruisers with a medium weapon battery.

Looking for something similar for starbases? See my other mod!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576110109
17 Comments
Darth Onixia 28 Sep @ 5:05pm 
Ok I will let you know if it works, or if I find anything else. This is a very good mod and just what I was looking for. Something that adds a bit more flavor without making stuff too OP or total conversion.
JadedApprentice  [author] 28 Sep @ 4:51pm 
@Darth Onixia It should be fixed now, looks like I missed an OR logic for the tech requirement on the section so it required all of them for you to see the section. Of course during normal testing it never came up because the research all command.
JadedApprentice  [author] 28 Sep @ 1:14pm 
@Darth Onixia Some sections require technologies like torpedoes or an XL weapon before they show as available in the designer. Can you be more specific in which ones you do not see?
Darth Onixia 28 Sep @ 10:28am 
I dont see some of the battleship sections in my game currently. Not running any mods that change ship parts other than this one.
JadedApprentice  [author] 27 Sep @ 8:28am 
@Zerox There are AI tags for each sections, so theoretically they should be able to use these alongside the vanilla sections if they decide to. It would likely be more noticeable on larger ships like battleships and especially titans if they have a preference for strikecraft for instance, given that this increases their ability to be used en-mass significantly.

Eventually (or if the AI is struggling for whatever reason) I will likely go through the code again and doublecheck/refine the weighting system where needed, currently its basic and follows similar weights to vanilla.
Zerox 27 Sep @ 7:35am 
Hi, does the AI also use this?
ParagonEnfys 24 Sep @ 3:28pm 
@JadedApprentice, you're a peach.
JadedApprentice  [author] 24 Sep @ 12:36pm 
@ParagonEnfys I'll be pushing an update today which will fix the issue. It appears that Opus Accumulators use some empire ship section or similar file, which was not properly following to the overwritten file. I'm restructuring the mod so that this should not occur now.
ParagonEnfys 24 Sep @ 12:07pm 
Cool mod. I really want to use it but I'm getting the weird placeholder cubes instead of enemy ships for the Opus Accumulators on Hard Reset origin.
Bluetail 23 Sep @ 4:12pm 
I asked because I didn't see it, I must've glanced over my bad.