Total War: WARHAMMER III

Total War: WARHAMMER III

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Wood Elves Enchanted Arrows for Lords and Heroes
   
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16 Sep @ 9:17am
11 Oct @ 1:22am
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Wood Elves Enchanted Arrows for Lords and Heroes

In 1 collection by Murray222
Murray222's Wood Elves Collection
12 items
Description
Recommended mod(not actually required):
Wood Elves Lords Firing Arc Fix on Flying Mounts:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3579670480

Sister mods:
Wood Elves Enchanted Arrows for Lords and Heroes(Campaign Equipment and Custom Battles)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3579648402

Enchanted Arrows for all Wood Elves Missile Units:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3276520846

Loreful(ish) shooting for the Sisters of Twilight
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3570980178

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*** Vanilla UI only supports 9 ammo types/abilities. When it exceeds 9 items especially in campaign, you may not use some of the abilities. Personally I am using 'Just Good Battle UI' but that mod doesn't support some of the abilities as well. If the UI issue cannot be solved(and I personally cannot mod UI). You can try the sister mod if the UI issue bothers you.

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Inspired by 8th edition(but not strictly following), this mod give all enchanted arrows to WE lords and heroes. Also arrows used by Sisters of Twilight are tweaked.

- Trueflight Arrows: default arrow type, good AP and very strong tracking, no friendly fire

- Starfire Shafts: better AP, flaming attack

- Moonfire Shot: worse AP, weakness to fire, flaming attack

- Hagbane Tips: worse AP, poison attack

- Swiftshiver Shards: worst AP, highest total damage

- Arcane Bodkins: best AP, 2nd highest damage, sundering effect

- Asrai Arrows: standard non-magical AP

Remarks:
- Glade Captains have worse calibration distance and area than lords and Waystalkers(who share the same weapon stats), more obvious when using Swiftshiver Shards.

- Skirmish mode enabled for Glade Lords and Sisters of Twilight on all mounts, also Orion

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Sisters of Twilight:

- Both arrow types now magical and have no minimum range like other arrow types, so you can blast the enemies with arrows in melee.

- Talon of Dusk arrow starts tracking faster than generic Trueflight Arrows, added flaming attack

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Some ramblings:

While in tabletop characters can carry only one type of enchanted arrows, this game at the moment doesn't provide a very good system for characters to switch weapons/ammo types between battles. There is also a mod in the workshop doing this with the item system. Personally I think unless you want to strictly following the tabletop rule, you will probably end up bring multiple arrow types. I guess the lords and heroes could probably be a bit fancy and carry multiple types anyway. It's for fun after all, rules and lores can always change.

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Some of my other mods:

Magical Arrows for High Elves Princess and Alith Anar
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3569511591

The Cult of Slaanesh (Slaanesh Units for Morathi, Marked Dark Elves Units)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3027059730

Empire Reiksguard Foot Knight Pack and Garrison For Vanilla
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2946462682

Bretonnia - Foot Knights Pack
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2943967280
18 Comments
Murray222  [author] 6 Oct @ 12:36pm 
I have just released a simple mod that gives Glade Captain a quiver(and additional clipping):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3581975244
Murray222  [author] 28 Sep @ 9:29am 
(continued)
2. UI issue. Even when only given one type of ammo to switch to, the total number of abilities can still exceed 9, especially when the character has some recently reworked traits which give an extra ability. I guess this might also happen to some units with ammo switch like Empire Engineer in Vanilla(?).

The good thing is if I just replace the default ammo/Trueflight with the Moonfire Shot item it works. But this will make this mod work just like the other mod in workshop, only different in the numbers and how the arrows work. I might continue the work backstage and see if I would actually update this mod/make it a new mod. Hopefully if that is actually a CA bug they would fix it and also solve the UI issue(I don't know much about coding and cannot mod UI).
Murray222  [author] 28 Sep @ 8:15am 
@Everyone&Vichechi: Sorry if my comment bothers you guys but I just want to be a bit transparent and share the issues/bugs I encountered.

So after hours of actually making an Moonfire Shot item in campaign and testing it, there are two issues:

1. I have encountered the same bug when I was making the High Elves arrow mod --- the character just won't switch to another ammo type while on mounts, and I can't solve it at the moment the same way I did in the High Elves mod. I guess there is something wrong with CA's codes so ammo switch doesn't work when it is given by certain ways on certain mounts or they actually need to give us more tables to mod to mitigate the bug.

Bare in mind when I gave the ammo switch directly to Wood Elves and High Elves, WE worked fine but HE did not.
Vichechi 28 Sep @ 2:14am 
Good morning, Murray.
Let's see if I understood. Now the lords and heroes will no longer have all the arsenal of arrows, but you will have to unlock them in the skill tree? If that's the case, it seems perfect to me.
Murray222  [author] 27 Sep @ 5:34pm 
Future update plan(if I would really do it and if it works):

In campaign, in order to solve the UI issue , each arrow type would be treated as an item and equip it would allow the lord/hero to switch to that ammo type, while the default ammo type stays as Trueflight like Vanilla. The item would probably be gained through skill like the other mod in workshop.

In custom battles, maybe I will create each combination of arrows(Trueflight + the other types) as a new unit so we can choose the combination we want.

These changes mean there will be no all arrow types on a single unit, so at that point I will see if I make that an new mod or just update this one.
Murray222  [author] 27 Sep @ 2:21pm 
After like 2hrs of testing, it seems that ammo switch/replacing ammo through items doesn't work in custom battles, and I guess it might be why those upgrades in campaign do not appear in custom battles. Still I hope things will work in both custom battles and in campaign. I'll see what I can do.
Murray222  [author] 26 Sep @ 10:36am 
@Vichechi: Thank you for your support :)
Vichechi 26 Sep @ 10:01am 
Oh, that's true, it does include it. I hadn't noticed. Thanks for your mods. They're appreciated!!!
Murray222  [author] 26 Sep @ 9:45am 
@Vichechi: That's already included in that mod as well if it works as intended. You can enable that mod only to see if it works in custom battles. I will also add those descriptions to that mod.
Vichechi 26 Sep @ 9:17am 
Sorry, I explained myself wrong.
I mean, would it be possible for the (Skirmish mode enabled for Sisters of Twilight)
(Both arrow types now magical and have no minimum range like other arrow types, so you can blast the enemies with arrows in melee. ) (Talon of Dusk arrow starts tracking faster than generic Trueflight Arrows, added flaming attack)

They could be included in this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3570980178