Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









I'm sorry that I couldn't add you, maybe you should understand that I'm a college student and have midterms to study for and not to generalize every furry as being rude. Secondly, that is why I said it technically works with the vanilla+ sound mod and not fully as bugs like this are bound to occur. That is just how workshop/source mods work and is something I cannot fix.
when reloading a revolver, if using this mod and your vanilla+ weapon sounds together, the reloading sound is of the magnum magazine being reloaded, instead of the revolver sounds, even when the revolver mod is taking priority in the modlist.
sanguine.
Yes?
Technically yes, but this sound mod has to be above the main sound mod in the load order